Maybe here's not quite the right place for it - though it DOES contain an idea of mine.
Currently, city/guild dynamics are hilariously one-sided. If a city and a guild don't get along, the guild can do a grand total of nothing except complain and try to replace city leadership, while the city has a whole host of powers available to them (enemy status/take away the guildhall, break treaties/jack up comm prices, remove members from the city (thus taking away their access to ylem stuff)). So, my idea'd be this: some minor ylem boosts for GUILDS (let them have their own pylons/maybe allow their pylons to interact?) This'd let people in guilds and not a city have some perks too, while also giving maybe a small bargaining chip for the guilds to use against the city. Also, each guild has a guard type associated with it - in an EXTREME case, have some way to 'disable' that guard type. GUILD PROTEST could be used to neutralize the guards belonging to whatever guild they're a part of - city relations with a guild are now important, TREATIES MATTER and can actually be somewhat enforced, and there's actually room for negotiating. I don't tend to like one-sided power dynamics, and I'm curious what else people can come up with.
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn
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Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
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Didi's voice resonates across the land, "Yay tox."
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Ictinus — 11/01/2021
Block Toz
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lim — Today at 10:38 PM
you disgust me
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(Web): Bryn says, "Toz is why we can't have nice things."
5
Comments
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Also we get loads of benefit from BL, like our great treaties and comm deals like other guilds get with their orgs.
TLDR: Carnifex aren't trying to prevent their members from BL.
Sure, OFFICIALLY the Carnifex are a Bloodlochian guild. But I think we all know where the guild really belongs.
The Sentaari are a little more arguable, but not much. So what if there would be two guilds that practice Tekura and Telepathy in Enorian? There used to be two guilds in Duiran that practiced Metamorphosis and Concoctions, whoopty-frickin'-doo.
It's just plain silly that control of Organizational control is taken from the players in such a manner. I think the idea that we have such control over the game world is why most of us play MUDs instead of playing WoW on an RP server, right?
The guilds pretty much are where they're going to be, unless the admin change their policy.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
In the mean time, I'd suggest coming up with your own plots with other orgs/players and hope they run with it.