Kind of seems like everyone is on the same page here. Pursue that darker, more confronting roleplay if you're interested in exploring it, stay away from it if you don't. Above all, make your desire t… (View Post)
People seem to think that the best answer right now is to create a mortal story-teller position for players to use, but that seems like a pretty average fix for the general problem. No one wants to a… (View Post)
Since it was deleted due to being irrelevant to the other thread, I'll post this again here in an attempt to keep it relevant to the topic at hand, and remove any names to stay within the new rule we… (View Post)
The addition of locations since Apothecary was released doesn't change the fact that it still requires far more involvement and activity in terms of product created than Herbalism does re:pills - wit… (View Post)
I'm not sure whether or not this is the appropriate place for this, but w/e: There's still nothing happening, like, on a world-view level. There's no storylines out there outside of the ones you make… (View Post)