Making rogues viable again means that (OOC) problematic elements can be safely dismissed without feeling required to offer them a safe harbour for their constant antagonism, since they tend to embed … (View Post)
Clans are, in my opinion, a poor substitute for guilds and often do not have the support necessary to replace them or even give a similar experience. This is further impacted by the fact that they si… (View Post)
Is there a reason I was marked off topic when I was replying to someone else's (several others', honestly) deviation of the thread and my response is absolutely relevant to the topic at hand? (View Post)
I'll double post, since Bulrok taught me not to be a coward: I think the general issue of consequences is still true, but on further reflection, I also think there's a general notion that being proac… (View Post)
This is something I've said before: Azvosh, Dendara, and the Shadow/Spirit plane, while absolutely interesting (and Azvosh/Dendara are some of my favourite parts of the game and its lore) are passive… (View Post)