Crappy Gossip Girl/Soap Opera-style drama, if that's what you are talking about, is easily avoidable by simply not engaging with the people perpetuating it. That's not the large scale conflict we're … (View Post)
I am not saying that conflicts planned with parameters to make sure no one feels slighted, occasionally, can work. I just don't think it's sustainable and it certainly cannot make up for actual game-… (View Post)
@Haven - ...That actually brings to mind a question... What about the "consent" that is implicit in playing a character in a City that (1) stands for something that others are opposed to an… (View Post)
What if the people are just unreasonable and just don't want any conflict? Or, at the very most, don't want conflict that they know they can't/won't win? What happens to the game then? Is it even wor… (View Post)
In leading the Syssin, I developed the largest, most active Guild in game at one point. It was filled with people who wanted to do something and had nothing to do. A lot of them started getting bored… (View Post)