Randomized curing (as it is implemented in the other IRE titles) actually places a disproportionately larger burden on the defender than the attacker, as many afflictions either have secondary or ter… (View Post)
a lozenge of peculiarity: Upon consumption, convert learned attack styles for classes that you no longer possess into character-bound style scrolls with no tradein value, allowing them to be realloca… (View Post)
Jokes aside, I think the elixir thing is fine and creates interesting new design possibilities for damage-based classes/strategies. The celerity/recovery thing has the potential to be something neat … (View Post)