What would you spend gold on?
Toz mentioned the idea of crowdsourcing ideas on what people would spend gold on in game; that's a solid idea, and an opportunity to discuss, hopefully, without devolving into personal attacks and craziness. The sentiment of there being nothing to spend gold on is a pretty common one, so what would you spend yours on if you had the ability to?
BIG HUGE CAPITAL DISCLAIMER: This is not a promise that these things will be done. Consider this very much like the artifacts thread in that these things will be read, but there's no guarantee that any particular idea(s) will be implemented. This is mostly an experiment in idle curiosity to see what you guys would be willing to trade your Scrooge McDuck status for.
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- Let us bet on sect fights?
- Or HG fights. Have some bookie in Esterport, takes 10% of every bet and winners split the pot.
A bashing area that costs a flat fee to even get into, doesn't drop gold - maybe some kind of tokens instead, like the Vortex? Every death (starburst included) boots you out, has higher xp gains than any other area.
- Sub idea: every person in the area makes it harder. or even just every person who pays to join makes it harder. Don't like a guy who went in? Have a few buddies pay to join, then all run away and blow the other guy up with mob damage.
Minor consumable artifacts, things that do cosmetic changes but don't necessarily give a big buff (think wholist coloring, voxes, etc.)
Rotating relic piece auctions. Seems like there are at least a few people out there with some sets not completed, while others have a huge stash of sets they can't sell- could try to rotate through with some of the old sets/minipets and let people bid if they want, gold only. Run for a day or two, go on CD for a week, repeat.
War system
Carnival, or carnival-style games. I know a lot of the Celebration of Stars stuff is popular, so some versions of those games?
Re-balance Tripthowever you spell it, sell tile packs for everything. I know @Teani was saying the Gods pack broke everything by being too good, so up the old decks or just start releasing other stuff just as good, let people buy packs with no promise of unique/new gets, so there's RNG you have to spend on.
More gold auctions. Those are always fun, and they can take millions out of circulation.
This was mentioned before, but gambling where you pay gold and can potentially win credits.
Style scrolls/flairs that can be purchased from orgs or factions.
Mounts/minipets.
I also like the idea of a mount/minipet/artifact lottery where you can purchase tickets and have a chance to win a retired minipet/mount/minor artifact.
Custom keys. There used to be a really neat NPC in Delos where you could give him a normal key along with a metal or a gem or both, and he's combine them into a really neat looking key. I would KILL to have this NPC back, and pay gold to get unique looking keys.
Perhaps put in some shops that sell city or guild-related items that produce flavor messages, like messages of the sound of the blades being drawn or secured from a special scabbard. Guilds and cities could pitch in and help write them up to take pressure off the volunteers. They wouldn't -do- anything special, just cost a lot of gold and look fancy and you'd be showing support of the organization you're in.
Alternatively, Toz's idea also gives room for PK cause, so there's a benefit to that. Only downside would be that it hinders intra-player communication.
Bashing buffs - xp bonuses, damage increases, crit chance, dodging abilities, enhanced healing, decrease damage taken, etc. Some could be permanent (*cough* xp bonus *cough*) while other temporary, or all could be temporary. If leveled, have increasing costs.
Increase in class slots/trade skills. In that you can pay 10M gold for a second trade (Or is it mercantile?).. whatever one Reanimation falls under. Or the ability to increase your available class slots with gold.
I spoke with @Oleis about this, but make haven points useful for PVE type things (I have a thread about this opened up already). This will make an already existing gold sink worth while using.
Mayhaps the ability to purchase lessons directly with gold, though I'm unsure if that will directly affect credit sales or not.
Old consumables purchasable, ie gold pots, black warpaint, globes (But mark them so they cant be traded around for credits), etc.
More gambling. YES! Cause blackjack is rigged and I dont get like the roulette. :P lol
I'll add more ideas later.
Craps tables. Probably one of the more complicated games to code, but the most fun you can ever have in a casino.
Would definitely pay gold for access to places that I can do something to get honors lines though, like access to the area that has new X honors line mob or something similar.
A change to prizebags so that instead of gambling on prizebags you can buy the specific items that come out of them for higher cost. IE: buy chocolates but you can get 1 and they're 150k each or something instead of 75k for chance to get 3 of 'em or however those weird prizebags work out. Seems like Zsadist wants to pay gold for bashing buffs and that's exactly what chocolates/prizebags can give, but I don't see many folks buyin' em. Gambling on them for chance to get the things you want for cheaper, or much higher prices to just pick what you want. Also would allow folks to save up for a mint or something so they can get their bashathon going without trying to buy a few prizebags and then just being disappointed when they only get grimstims or w/e.
A charm bracelet shop
Buy a charm bracelet, have a series of charms that you can add and customize as a cute gift.
Restaurants/Pubs with Progs
Instead of the standard go in and buy it yourself, you could have restaurants with server/bar tender progs that add an RP flair but have 'tips' and higher prices for the goods sold. It would add some flavor to all those pubs we decorated for Ironbeard's event this year.
In Achaea they used to (I have no idea if they still do) have a candy shop that you could buy a fruit and choose the topping to dip it in, and the candy/nuts to roll the dipped fruit in. It was a fun gold-sink. They also had a custom burger joint where you could get your patty fried up how you wanted it and put on the toppings you wanted, etc.
A perfume shop
Custom, short-lived scents that people can mix and match. Makeup too! Just cosmetic things that add some flare, give no buffs, but people can have fun with.
Singing telegrams!
A little bard denizen that wanders around that you pay to harass your friends (...I mean, send messages of love!).
Lotteries, more of them.
Instead of auctions, why not lotteries where you spend gold to buy tickets? Lotteries drain more gold out of a larger population of people.
Mini-Games
Mini-game #1: Instead of the Vakmut racing as it is, have it so that players can adopt their own Vakmut pup (or some other creature), train it (for gold), buy buffs for it (for gold), and be able to race it (or maybe fight it?) against their friends/enemies for non-gold prizes and honors lines.
Mini-game #2: There is an obscene glut of minipets in the game right now. Minipets are pretty boring as they presently are. Add a shop that helps us interact more with them. Minipet toys, 'tricks' they can learn, food to feed them, mini-pet accessories, etc.
Talents/Crafting Licenses/Other In-Game Credit Purchases
Give a gold option to purchase these things instead of needing to purchase them with credits. If you make it slightly cheaper to buy them with gold, then people will buy credits and sell them off for gold to get the 'gold savings' (helping the credit market) or use gold on hand (depleting the gold stash in game).
Granted, in that game the function of this was to send quick IC communications to people because they didn't have anything like our TELL system, but I still think we could have some fun with this here.
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
Many crafters love the Iron Epicurean and the unique crafting design template that allows more eating lines. I'm not suggesting that we detract from the Iron Epicurean, as that's a special event and pretty awesome the way it is. But the underlying premise could be used elsewhere.
Crafters could select a specific field to specialize in, that grants them access to design templates that give more room for creativity. Fumology could have additional smoking lines. Floristry could have access to special flowers that only they're able to cultivate and their crafting desc's have an additional random line that fires to the room about how they smell.
While some of these won't work with ALL the talents and trade skills. They could perhaps buy perk items that grant special boons. It would allow another level for crafters to play with and allow them to create more unique wares.
Jewelcrafters could purchase a special pick from a vendor that gives them a % chance of finding precious/rare gems in rocks when harvested/crushed for ink.
Woodcrafters could purchase different music box workings from a vendor, that when inserted in a music box, it would play that tune when turned. Could have predefined tunes and then one for a much higher price that allows crafters to create the tune themselves. These could come from Delve as that's a bit advanced to make. Created ones, would be written and then turned into the vendor who then builds it for the person.
I'm sure others could come up with better ideas for the various crafts.
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
- Another gold sink would be being able to toss gold into re-rolling relic pieces a second time. I think people have stockpiles of relic pieces they'd re-roll for like, 5-10K, if they could.
- 10-15K to be able to roll mini-pet cages into a random relic piece/chance for bound credits would be nice too.
Also someone mentioned weapons repair? I bet that would be a good gold sink, make it just a LITTLE cheaper than the cost of forging a new weapon and if someone has their perfect stats, you can bet they'd pay to keep it going longer (I know I would).
And, honestly? I'd spend more gold on giftbags at the arti shop if they weren't all filled with stuff I can buy CHEAPER from players. Like, getting a phoenix heart out of a bag I spent a lot of gold on is a bit of a ripoff, so I don't usually sink gold into that, but if I knew I'd get even something like a chest piece or something like that? I'd be more into buying them.
At some point Aetolia had a test server. I wonder if it would be possible to open a test server and implement some of the crazier tests to see how they work out.
Allow people to spend gold rather than lessons on learning skills, at some prohibitive cost.
Add various hireling NPCs to Esterport or the cities that can be rented for a day to do small utility things like lighting rooms, fighting mobs, announcing your arrival, doing custom emotes, etc.
Add hairdressers and makeup salons that will give you a custom coloured line in your description for a day.
Vakmut Racing:
Even if we don't get gold races. Give us the ability to buy tickets at like.. 30k gold a ticket. Hell, I'm poor as crap because I'm having to source credits IGly due to the holidays wiping out my money, and I'd STILL invest into that.
No-longer-in-use-currencies:
I know that Djeir/Azdun had those gemstones that are impossible to locate anymore. Why not open up a currency exchange shop at a rate of like 40k per gemstone? That way people could buy what they wanted from those otherwise now pointless shops, especially since there is NO way to get the currency anymore.
Skull tokens:
These. These would be another source of a gold sink I know I personally would invest in. Remove the artis and most of the permanent relics from the pool, and I guarantee you, people would buy spins out the arse, if only just because of the other benefits.
Castle Upgrades:
There are a few things I can say with Player housing: I know that a majority of the upgrades are gonna be a pain on the grounds of them costing credits. Shift this credit cost somewhere else, whether a straight gold cost, or make 'em a commodity resource cost, with each upgrade requiring a different commodity.
NPC creation:
Additional point similar to the above Castle Upgrades. I'd LOVE to participate in this process. In fact, it's one of the bigger reasons why I'm bothering with getting a Castle instead of just using Axius' haven as a home. I can't make a house NPC for my Haven.
Special haven upgrades:
Then you have those who actually build crap tonnes of gold because for whatever reason, they think they are part dragon. Why not indulge this fact and offer a special haven upgrade that requires no haven points to activate.. but requires an exorbitant amount of gold for it?
The upgrade in question is simple. Let 'em build a treasury/gold pile in a room of their choice. You exchange like 200,000,000 gold (at least) in order to pile all of those riches into a room in your haven that will have in it's shorthand description a description of the ridiculous amounts of wealth you have hoarded, with gemstones and jewelry, weapons and other similar items. The gold is no longer in the game, it turns into the a furniture item that is the hoard that has room emotes and a room presence. Things like, "The sound of a soft clink rings out from the massive pile of treasure, a single coin shifting amidst the massive pile." and such.
Player owned Dungeons:
Taxable player owned dungeons. Those who are creative enough can work with the Celani to create dungeons that they must fuel with their massive reserves of gold. They must be willing to pay an upkeep cost for each mob they include in the dungeon, and as master of the dungeon, they can choose whether or not it ends with an NPC big boss, or if they are someone who likes to pvp like Rhyott or Trikal, it can end with a massive PVP event between the owner and the trespasser. There'd have to be limits to keep players from ganging up on a dungeon, since these won't be massive things, but it'd also allow for player-created hunting grounds, and potentially a place for headhunting new Celani too.
these are just some ideas for me to start with, I'll try to add to them with additional posts as time goes on.
How about temporary pets? Little mundane birdies or goldfish that only last a RL week.
There are probably more but all I can think of for now!
1) Air ships. I want a zepplin. We already have at least 1 air beast, so we could zip on up there in a zepplin and hunt more air beasts for commodities or something. Also, use them as warships. I want a huge armored zepplin that can literally carpet bomb an entire area with dozens upon dozens of holocaust bombs. That detonate upon hitting the ground. NO ESCAPE. DIE.
2) If I can't have an air ship, give me a submarine. Can't be like those dirty Achaean's and have plain ships. Yuck.
3) Power armor. I want to be Iron man.
4) The Church of Scientology. I mean, as long as I actually GOT something from it. Because for some reason they make bank and claim a bunch of souls were transported here via aliens and then blown up on a volcano using hydrogen bombs. Seems legit.