I've heard some people say it before, and I know I'm one to feel it. "I miss the old days when kidnappings and robberies were part of the fun RP of the game, when it didn't end up with a ganksquad rushing in every time, but people actually attempted to RP out conflict through diplomacy and emotes."
It seems to me that more and more of the focus of this game is turned towards the PK-aspect of RP. I'm using this phrase deliberately, because if I were to say it was scewed more towards PK than RP, I'd get shouted down with comments like "PK is RP", and I agree. I just miss the other form of RP conflicts.
I've heard it mentioned that nowadays you wouldn't go off kidnapping someone, because you'd get hunted down by their allies, even if they're told not to. Allies be allies, right? No one should touch my pal without knowing I'm there to defend/save them! And it usually means they come in with brawns rather than brains. Or when someone tries to kidnap the other party, they immediately shout for help instead of seeing what might happen.
It's like there's this strange idea floating around that if you can't fight (have a system to compete) you're not as likely to be the one solving a conflict. Everyone is asking for conflicts, because they make things more interesting. The loudest arguments in the rage threads are mostly from combat people who are annoyed with how the war systems don't work or how the balance is wrong. Of course this leads to more attention to fix said problems, like working on a way to fix Holywars, writing code for a new war system.
However, I saw this thing implemented in Spinesreach by the players, where you can submit yourself to some time in jail if you've committed a crime against the city, rather than paying a fine and/or get bountied/killed. I've also been told of public floggings in the past that would serve as a way to pay one's dues.
I'd really like to see more ways to create other forms of RP conflict than through PK, so I wrote up a suggestion (which seemed to get a good response from the few I showed it to among those who are less interested in PK). This was, however, rejected as the Admin thought it was more important to focus on other things, conflict on a broader scale. I would just like to ask the community what they think, in general. Do you have suggestions on how to create more conflict for the non-coms that won't necessarily end up with a PK ganksquad taking over?