Greetings, fellow Midnight Agers!
So I am super excited about the lycan changes happening 'soon' and was talking to some of my friends in a clan. We talked briefly about things that could make the pack system a little better. I really love lycan, I love the idea of packs, and I think that most of the lycan community can agree that the current iteration leaves something to be desired. I'm sure the admin already have a plan, and this isn't really meant to try to sway whatever that is, just a fun discussion about what people think would make packs a more interesting mechanic.
I'm super interested to hear what ideas other people think would be cool/interesting, and what would make packs a more interesting prospect, beyond RP, though those delicious arpeez are pretty cool
Here are the changes that I think would be cool:
Some sort of buff for being one of the top 3 (or x) ranked packs. Whatever the buff is, have it only affect pack members while they are in their mutated form. Nothing game breaking, but a nice little incentive to actually get up there in the rankings. Maybe have a choice of different ones that the Alpha picks from for the pack. I think it'd be best to give it to more than just the top pack, to alleviate the feeling that everyone should pile into one pack to increase the odds of winning the buff. Perhaps have the strength of the buff scale depending on whether you are in first or third etc. so there is still incentive to keep going, even if your pack is in one of the top spots.
Some sort of buff for being currently involved in a challenge. Maybe change the buff depending on the type of challenge, hunting boon for quarry challenge, something else for dominance. Once again, only have the buff active while people are actively mutated. This gives people an incentive to participate, maybe even accept challenges from packs that are larger/stronger than them. Maybe extend the buff for a time for the pack that wins the challenge. I know that having buffs for being in the top packs would generally be incentive enough, but I think this would be nice for the lower and mid tier packs, which will certainly be around, so they don't feel like they have no reason to participate, not being one of the largest or strongest groups.
To prevent, or at least limit, people trying to game the system, don't give the challenge/winning buff if the challenge isn't accepted and perhaps a limit on what packs you can challenge based on their comparative rankings. I know it doesn't sound super thrilling to be limited on who you can challenge, but this would help prevent packs from perma-challenging weaker packs that they know they can beat to get a permanent bonus.
Anyways, of course, all comments welcome, and I'd be especially glad to hear about other people's hopes, ideas, or thoughts about what would be neat for packs