While I realize this may be a controversial opinion, I want to open up a CIVIL discussion concerning a perceived problem that I've noticed with Aetolia's player population in concerns to player accountability when it comes to PvP and the role play attached to it.
First, I don't think there can be any doubt as to that group combat has completely dominated Aetolia for the most part. Most formal events, whether encouraging solo combat or not, inevitably seem to end up as group combat scenarios and most PvP events seem to be centralized around group combat.
However, I have noticed a pretty alarming tend and one that has largely dissuaded me from getting involved in PvP again and that is that there a very strong lack of player and character accountability when it comes to actions taken against others these days. It seems that, from my perspective, there are players who will commit crimes against another organization or individual and then when someone comes to claim retribution on them, they will frequently alert their respective organization who will then swarm the hunter and obviously kill them. Should the hunter then go after the people who attacked him, the same cycle repeats itself. The hunter is then forced to bring people who largely have no real cause to go after the people that helped the huntee save that the hunter attacked them and so I ask all of you: has Aetolia lost any sense of player accountability and role play when it comes to those sorts of decisions?
While I understand many will disagree with me for this, I find it in pretty poor form to use "defending a city mate" as justification for jumping into every single conflict (and I literally do mean every single conflict) that concerns someone from their organization. Keep in mind that I am not pointing fingers and I realize that everyone does it, but I think we're edging closer to a dangerous precedent where players will no longer be held accountable for the actions of their character because they can simply fall back onto this endless cycle of players helping one another on flimsy reasoning.
Now, while I may view "defending a city mate" as flimsy reasoning myself, I am not doubting that it is a potent argument to jump to the defense of another. What I am saying is that it has established an environment that has all but nearly wiped out solo combat which is NOT a good thing regardless of how much you like/dislike group combat in Aetolia.
So I ask: What solutions can we put forward to address this endless cycle, or is it even viewed as an issue by the population these days? I definitely think there is an issue when players can do whatever they want, bounties or no, and get off scot free because there are other players that will always jump to their defense (even when they have no real idea as to why they're doing it or why that person is being attacked in the first place). Personally, while I dislike the Avechna Avenger system in Lusternia, I cannot deny in what it has achieved against constant teaming and the fact that players are still held accountable for their actions on Prime plane. I feel like some form of mechanical enforcement will be better for Aetolia in the long run because there's no real roleplay reason why someone would not jump in if someone was attacked right in front of them or called for help. Anyway, discuss.