Written by: Keroc, the Starborn
Date: Tuesday, August 31st, 2021
Addressed to: Everyone
It's pretty clear to me at this point that Sciomancer is looking quite difficult for other classes to deal with, so I'm going to try and tweak them inline with their theming to begin with, and see how we go. I'll be reviewing logs as needed, so feel free to leave me some if you'd like to.
- Hew equilibrium recovery time increased to 2.4 seconds, up from 2.
- Repay now utilizes unmodified equilibrium when recently used.
- It is no longer possible to use SHADOWPRICE while you have weariness.
- Shadow debt forgiveness via timer now consumes some health when it recovers.
- Ruin equilibrium recovery time increased to 2.2, up from 2.
Penned by my hand on Tisday, the 15th of Khepary, in the year 497 MA.
Been seeing @Almol
bash through people in Sect lately, which likely resulted in the changes to Sciomancers skillset.
I haven't quite tested it out fully yet, but as someone who has recently been working on Sciomancer offense, both 1v1 and groups, I do feel that against someone with good curing priorities, Sciomancers still take a good while to build up momentum before they are able to kill.
Personally, I want to understand the thought processes that went towards changing Hew and Shadow debt forgiveness via timer consuming health now.
With non-Shadowpriced Hew being raised up to 2.4s, up from 2s, wouldn't it be more time-worthy if we instead opt to use the Hammer tattoo? What's the point of changing it then? With eq enhancement and eq crown, an artied non-Shadowpriced Hew costs me 2.06s but Hammer tattoo used in series will set it lower from 2s, to 1.5s to 1s etc.
What's the reasoning towards adding 400+ damage to passive Shadow debt forgiveness? Is it to give people the option to kill a Sciomancer through damage? Sciomancers already pretty fragile without the protection amulet and artie shield, because we can't wear armour and our only defense comes in the form of added resists from Shadow Mantle.
PvE wise, that's also going to make small Sciomancers hurt more when they're bashing, especially if they're using gloom/fever or gloom/blast to bash. I don't know how the damage from Shadow debt forgiveness scales but I feel like 400+ damage is quite an amount for something that we're passively waiting to be forgiven every 10s. *EDIT: Forgot to add. The damage cannot be mitigated. It's unblockable.
In my opinion, I feel like there are other ways that you can probably make Sciomancers more vulnerable to death.
What does everyone else think about the changes? Just me? I need to learn more?