Hey folks!
Some of you might remember this being done previously, but for those that don't, I've prepared a questionnaire that you can answer and impart your thoughts about how each class is performing. The
old thread is here for those curious.
If you have some time, jump in and submit your thoughts for us to look over. It can help us identify classes in need of help or shape our opinion on who needs what.
Click here for the form.The form does require you to sign into a Google account so that responses remain unique, however I cannot see your username or anything like that. It is anonymous upon submission.
Once we get a fair number of submissions, I'll average up the scores and post them here.
That's all!
4
Comments
Edit: Nevermind, I got to the bottom of the form.
We've hit 31 voters, and I don't think there's likely to be anymore. So here is the tally! I've also included how each class has moved compared to their previous position.
SOLO TIER:
S Tier:
Sciomancer = 1 x 21, 2 x 5, 3 x 1, 4 x 1 (3) = 1.35 [+C]
Luminary = 1 x 21, 2 x 4, 3 x 3, (3) = 1.36 [+A]
A Tier:
Wayfarer = 1 x 17, 2 x 8, 3 x 2, 4 x 1, (3) = 1.54 [+B]
Indorani = 1 x 10, 2 x 13, 3 x 3, 4 x 1, (4) = 1.81 [==]
Teradrim = 1 x 11, 2 x 11, 3 x 2, 4 x 1, 5 x 1, (5) = 1.85 [+B]
Praenomen = 1 x 2, 2 x 13, 3 x 9, 4 x 1, (6) = 1.96 [+C]
B Tier:
Sentinel = 1 x 7, 2 x 12, 3 x 4, 4 x 1, 5 x 1, (6) = 2.08 [-A]
Shaman = 1 x 7, 2 x 11, 3 x 8, 4 x 1, (4) = 2.11 [-S]
Archivist = 1 x 3, 2 x 15, 3 x 7, 4 x 1, (5) = 2.23 [-S]
Zealot = 1 x 6, 2 x 10, 3 x 7, 4 x 1, 5 x 1, (6) = 2.24 [+C]
Syssin = 1 x 9, 2 x 10, 3 x 3, 4 x 5, 5 x 1, (3) = 2.25 [-S]
Monk = 1 x 7, 2 x 7, 3 x 7, 4 x 2, 5 x 1, (7) = 2.29 [-A]
Carnifex / Warden = 1 x 2, 2 x 18, 3 x 3, 4 x 2, 5 x 2, (4) = 2.41 [==]
Templar / Revenant = 1 x 4, 2 x 11, 3 x 10, 4 x 2, 5 x 1, (3) = 2.46 [-S]
Shapeshifter = 1 x 4, 2 x 8, 3 x 11, 4 x 5, (3) = 2.61 [==]
C Tier:
Ascendril = 1 x 1, 2 x 6, 3 x 8, 4 x 7, 5 x 3, (6) = 3.20 [==]
TEAM TIER:
S Tier:
Luminary = 1 x 20, 2 x 7, 3 x 1, (3) = 1.32 [==]
A Tier:
Monk = 1 x 16, 2 x 8, 3 x 4, 4 x 1, (2) = 1.66 [-S]
Sentinel = 1 x 13, 2 x 11, 3 x 5, (2) = 1.72 [==]
Shaman = 1 x 11, 2 x 14, 3 x 4, (2) = 1.76 [-S]
Carnifex / Warden = 1 x 12, 2 x 10, 3 x 6, (3) = 1.78 [+B]
Ascendril = 1 x 12, 2 x 6, 3 x 9, 4 x 1, (3) = 1.96 [==]
B Tier:
Sciomancer = 1 x 10, 2 x 10, 3 x 4, 4 x 2, 5 x 2, (3) = 2.14 [-A]
Praenomen = 1 x 7, 2 x 13, 3 x 3, 4 x 3, 5 x 1, (4) = 2.19 [==]
Wayfarer = 1 x 7, 2 x 12, 3 x 7, 4 x 2, 5 x 1, (2) = 2.24 [==]
Shapeshifter = 1 x 5, 2 x 13, 3 x 9, 4 x 2, (2) = 2.28 [==]
Indorani = 1 x 8, 2 x 9, 3 x 7, 4 x 3, 5 x 1, (3) = 2.28 [-A]
Templar / Revenant = 1 x 5, 2 x 11, 3 x 9, 4 x 3, 5 x 1, (2) = 2.45 [-A]
Teradrim = 1 x 4, 2 x 12, 3 x 8, 4 x 2, 5 x 2, (3) = 2.5 [-A]
Archivist = 1 x 6, 2 x 8, 3 x 8, 4 x 2, 5 x 4, (3) = 2.64 [==]
Zealot = 1 x 1, 2 x 10, 3 x 9, 4 x 3, 5 x 2, (6) = 2.8 [+C]
C Tier:
Syssin = 2 x 4, 3 x 10, 4 x 8, 5 x 6, (3) = 3.57 [-B]
I'll do a little commentary like I did before, so here's a quick take-away from this.
TOP AND BOTTOM DOGS:
The new champion Sciomancer (solo) has risen, taking the mantle from what I thought would likely be either Luminary or Wayfarer. This isn't too much of a shock to me, they have a lot of powerful forks and some of their best afflictions cannot be cured by random means. They also have great defensive means.
Luminary (team) takes the cup in over all other classes when it comes to teams. No other class stands in its tier. They have a huge variety of powerful team skills and a great ability to fortify their teams position. They're also pretty tanky and can pop a number of skills to live for longer. It's pretty hard to think of what they don't do well.
Ascendril (solo) sits at the bottom despite being a relatively new class. There were some things that were cut from the affliction side before release, as the limb side of things seemed really strong. Perhaps its time they got some of the missing skills.
The position of Syssin (team) isn't unexpected. As an assassin class their theming and feel is supposed to be attractive to those who enjoy the lone wolf style of play. Having said that perhaps a few new tricks up their sleeve for teams couldn't go wrong.
INTERESTING POINTS:
There was a lot more people this time around who chose unsure as an answer. A little surprising, but with more voters compared to last time, I think its safe to say that just happens when more people chime in.
Templar had one of the biggest drops from S to B tier, despite their solo ability not really being touched much. Shaman and Archivist had similar drops, but they have been altered in their solo capacity.
Praenomen jumped up in solo, from C to A tier. The biggest change for them is likely the loss of a healing malus at low blood thanks to the Sanguine ability. The minion is also harder to outright kill. Sciomancer also rose but they are a completely new class compared to last time.
Teams mostly remained the same without too much of a shift. Less S tier classes however.
Finally, there was 13 voters from shadow, 14 from spirit, and 4 from both.
The limited classleads of the past year have many of us (or at least me) wanting more opportunities to provide and see feedback implemented, and this felt like an opportunity for that. Will that be the case?
The only thing it doesn't do that well is tank and it still has vitality, chainmail, etc.
It has tools to support every general strategy in some capacity, brings a still solid insta, has traps for entrenchment, has ranged options in the very rare opportunity those are useful, etc. If we had a 2v2 bracket, I would struggle to find a better partner for several classes.
Wayfarer to me is a hard egg to crack because I feel as if should absolutely roll over any class without fitness due to its fast afflicting, ignoring of rebounding, immunity to clumsiness, and use of exhaustion to bolster accuracy while simultaneously creating a fork in curing which is dangerous for the first mentioned reason when they can already push things like lethargy/paresis/clumsiness. Even then, fitness classes aren't that much more difficult to deal with against them either. Is there like an A+ tier?
Edit: Do keep in mind this is the perspective of a class with the dreaded Elder Shaman + Tranquility. The problem in the wayfu matchup is because of how you can't ignore clumsiness because of how fast they throw, setting you up for ez lock with slaughter + muddled. You have to often prio paresis or paralysis because panacea will not work with the former and tranquility will not work with the latter. Once you are locked with paresis, which is easy, you're pmuch done.
(Web): Abhorash says, "Nerds."
(Web): Abhorash has left your web.
Alela's Affirmations
A year ago I would have hands down agreed that spirit had the better team set up, but no one on shadow uses half of their abilities, instead opting to play in inoptimal ways because that's what they find to be more fun. You can load a person up with Eradicate suggestions and snap them once the fight starts, while an Indorani tosses Fool/Priestess on them to make them damn near unkillable. There's Ethereal from Archivist, Absorb from Archivist, shielding from a few classes, etc, but all of it goes completely unused and ignored. I even hard coded it into Rime and people still wouldn't use it. It's not even a question of whether it's effective or not, cause they do work and help change the flow of a fight. So I couldn't give an honest assessment of Shadow's abilities either.
Eradicate alone is probably the most broken ally support skill in the game because it's prepped before hand, but you know, that'd be effort and stuff.
I've been thinking of some way to say the same without being called out for being partisan or whatever. I cannot agree enough.
That being said, I still do think we have far less skills to play with than Spirit does, especially with room setups, and I would also like more access to that, or abilities to counter them. Mirrors do this nicely.
Experience Gained: 47720 (Special) [total: 2933660]
Needed for LVL: 122.00775356245
Also, I even stated this before: because it's prepped before hand. You don't need to code any special stuff in to use it. You could add more stuff in to make your snapping more efficient (snapping the person getting hit vs. just snapping everyone). Its power lies in its ease of use. You set it up before the fight, fire it off once the fight starts, forget about it. You get to keep doing your offense while passively assisting your allies. And it if doesn't work, and it doesn't save anyone? Then it's like you didn't use it. All it requires is the syssin to just hit 2-3 important targets on their team while they're waiting on other people to gather, and getting shadow to do this is impossible.
Every little bit helps. If you don't think it does, then don't use it. I don't care. I've used it. I've seen it in action. I've seen the difference it makes. Shadow refusing to even try to do anything beyond the mindless is why I don't care to participate in group PK at all anymore. It's reminiscent of when I begged and pleaded people to start using disperse. A lot of opinions stated as facts with 0 testing, all theory crafting, that I eventually proved as wrong as I got more people on board with using it.
Experience Gained: 47720 (Special) [total: 2933660]
Needed for LVL: 122.00775356245
Yeah, Eradicate is definitely not it if you're dying to damage. If only there was an audit boosting ability, a damage soaking ability, or a health restoring ability that could be used on allies.
Edit: I want to elaborate further on this debate club crap. Winning an argument/debate on the forums by hyper focusing on specific points and tearing them down doesn't actually do anything in regards to how mechanics work. Aetolians do this crap all the time, it's part of the politics that's ingrained into the culture. It's stupid, please quit it. Disproving one point with, what, circumstantial evidence? And hyperfocusing on it like Eradicate is all I mentioned? Do you think Keroc is watching the forums and going 'wow they won the debate I guess I better change the way stuff works to fit their narrative'? There's a whole plethora of skills being ignored entirely, not just Eradicate.
Experience Gained: 47720 (Special) [total: 2933660]
Needed for LVL: 122.00775356245
Why didn't you use eradicate?
"Well, I'm dying to damage!"
Priestess, Congeal + Shade, Soul Shield, Sand Shield
There. I've solved both. The point is we have things we aren't using to their maximum effectiveness. Spirit is using their deadliest tools to maximum effectiveness - whether theirs are easier to use than ours is irrelevant in this case.
As for support, it is underutilized, but just as the discussion before you miss the point of why people participate in the first: milestones. And you do not get milestones if you do not at least hit someone. This leads to most attempting to kill to make sure they didn't just "waste" their time. Winning is great, but winning without the milestones can feel like an empty victory.
And then I will echo @Elene. Come participate. Offer coding pointers or advice for our newer players. Help them improve or even learn how to code. Help improve what is more publicly available. Or, don't. And keep calling us all a bunch of collected idiots who all know less than you.
I listed out effects that were all not being used. I said Eradicate was powerful and I said why (because it doesn't require a lot of code heavy work like fool/priestess/etc to be usable, it's fire and forget, etc etc). And you latched on to Eradicate. I just...what? Come on.
Experience Gained: 47720 (Special) [total: 2933660]
Needed for LVL: 122.00775356245
Well, like I've already said, I've coded this stuff into Rime, and it's a nightmare to get even them to use it.
Also, I don't know if you had a character before Saidenn and just never saw it, but for most of my Aetolian life that's what I've done. I've taught, I've helped, I've even written code for people, I've shared previous systems, I've talked shop, brainstormed ideas for other peoples offense, it's just sort of what I did for the better part of my Aetolia career. I'm very much over it when most of it goes ignored, especially when it's ignored because someone 'feels' that facts aren't facts.
Milestones/participation - No. What? No. Milestones are relatively new. Lessers have existed for a long time. People fought then, they fight now. Milestones did not change that by any metric I have seen. Do not use that to retroactively justify peoples performance.
Me participating again: No. You're actually one of the big reasons I don't care to, after your flat out refusal to do anything more than make an alias, even if the code was written for you. I sort of just gave up after that.
@Seurimas Ok.
Edit: I didn't see the idiots part until after I had posted. - I wasn't trying to be hostile with any of this. I know I'm not great at that, but probably best you don't help me be any more aggressive than I am naturally.