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I've had a few blatantly evil characters I've abandoned because it gets to be a real draw on the mental health to try and continuously outdo your previous in-character sins like that. So on that note, I can agree it can suck to be the bad guy.I played one for a long, long time in Imperian, actually. (Not Anette, my character before her), and well, I don't name her for a reason - pretty much everyone ended up hating her. The problem with good in that respect is that if you hold yourself and your peers to a high standard, everyone's going to fall short of it eventually. And being super-Antioch-zealously she didn't really suffer those who failed those virtuous standards lightly. It became wearying because a truly good character, (especially, I should think, in Aetolia, grimdark and all or whatever you'd call it,) is essentially going to be an island. Well, either you become an island holding onto virtue or you give into things yourself, if only in little bits perhaps. Doesn't take much of that before you're playing someone else entirely.
I have to disagree that good guys are easier, though. Evil is much easier to write than good, because being good is HARD. There's a reason why Satan gets all the good speeches in Paradise Lost while God's scenes are a snooze-fest. It's the reason why CS Lewis wrote the Screwtape Letters and didn't even attempt to write the side-book about angels; he desperately wanted to but knew he wasn't talented enough.
Even at the level of RP, Aetolia is a grim horror setting, and that wears on our characters' minds. I don't believe I've ever seen a single person actually role-playing a good guy successfully.