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Luna

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Luna
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Comments

  • Doesn't the forging hammer actually give a bigger benefit than just apprenticing, though? I know it used to do so when newforging was implemented.
  • (Quote) Marginal improvements to damage output matters more than what it looks like on paper, because what you're seeking to do is to outpace your opponent's healing. A 5% increase in damage can mean the difference between outpacing and not outpac…
  • Rock
    in Fishing Comment by Luna September 2015
  • (Quote) You already can use QWD BOTH to switch to/from fishing poles. Do you really need to be rid of the 0,5s balance knock when you start wielding a pole that badly?
    in Fishing Comment by Luna September 2015
  • (Quote) Not emptyquoting
    in LOVE Comment by Luna August 2015
  • (Quote) Absolutely feasible. While it's a long time since darkie-knights had class skills that let them use swords effectively in coded combat, there were certain tie-ins in the pre-revamp Savagery skillset (Mastery, Duality) that makes it complet…
  • (Quote) A smart approach. Be particularly careful about the in-game backstory editor, cause when you've submitted your background you can't edit it, only add new chapters of character history.
  • Sarkis, I think your proposal is interesting, though I can't help but think the scope is overly grand (requiring a total revamp of the game's economic and organizational structure).

    But since people seem to be posting here again I'm going…
  • (Quote) Man. RIP Swordifex :(

    e: This stuff is pretty cool though.
  • (Quote)
    That wasn't a 3-bbt insta, she died to damage. 2,3k + stun from the jpk combo, then 2x bbt for 2,6k~ each. Dead before stun is gone.
  • Templars are actually able to get up to 21 strength even without artifacts.

    Herculean statpack - 16 str
    Blessing +1
    Stars +1
    Purity Aura +2
    White amulet +1

    It's nice and all to blame artifacts, but the high …
    in Owned Part II Comment by Luna June 2013

  • (Quote) I'm pretty sure that power got replaced by a shop inventory expansion. To my knowledge, it was never imlemented before it was replaced.

    e: As far as Moi's idea goes, it would be rather nifty.
  • Paralyze only stops it if the templar doesn't cure it in time for the next stab. If it's cured inbetween ticks, the zeal continues. Same applies to trip, I think. It's not channeled.

    e: clearly they can't stand if they're tripped until th…
    in Owned Part II Comment by Luna May 2013
  • (Quote) Yeah, I worded that badly. Rewriting it now and essentially agree
  • I don't see anyone suggesting that focus alone will tide you over? That's not the point of a lockbreaker anyway.
  • (Quote) e: just confusing the issue, rewriting

    Focus will break it if it's just a softlock (asthma, anorexia, slickness) + paralysis

    A proper vlock will probably include stupidity, which is higher on the focus list…
  • Rammus' log is a maingauche outlier. Maingauche's damage should probably be severely reduced, but I'm not a huge fan of the way the skill works now in the first place at all. It's just yet another incentive to always paralyze when fighting templars.…
    in Owned Part II Comment by Luna May 2013
  • Sentinels don't use two weapons. You don't have the left/right problems Templars have.

  • (Quote) Fair point- always going to cause more tracking issues for anyone wielding two weapons, especially if they're identical in design. Seeing how easy it is to track venoms coming on/off for a single weapon user, it might just…
  • (Quote) Call me mad, but I like having diverse flavour messages in. It's alright that you don't, and I empathize with people requesting a simple_combat_messages config option, but raging about diversity of combat messages being some sor…
  • It honestly isn't much of an issue seeing as we have affliction view, limb damage view, and the discerning a layer of venom has rubbed off your weapon line.

  • (Quote) Why is it surprising? His system obviously won't react to hidden stupidity until it figures out he's afflicted with it.

    Anyone wanting to use actual spam tactics in combat wouldn't do so with stupidity anyway, b…
    in Owned Part II Comment by Luna May 2013
  • The time it takes to writhe from an impale can be lengthened by a few things- notably, limb breaks (I don't know of anything else actually). I'm not 100% certain how the writhe timers work, but if they work like I think they do, the change won't rea…
    in Announce 2127 Comment by Luna May 2013
  • No, it means that each aff you have stuck on you increases the damage from subsequent attacks. So with six afflictions stuck, you should take approximately double damage. It's consistent with the description in the ab file, so every indication is th…

  • (Quote) Your post was one line long before the edit. It shouldn't be too hard to figure out what people disagree with.

    (It's the part about the supposed lack of skill/qualifications, giving nothing to the game, and "maj…
  • Any forging perk should be something that encourages trading, not something that enhances the bashing of the smith.
  • No, Daskalos, you're getting this pretty much all wrong. You two were making complaints about soul sacrifice, and somehow you're trying to turn my saying that sacrifice isn't the OP-droid you're looking for into a statement about h…