It will seem more tedious to you, but you're better off getting logs and counting the afflictions delivered over time there. This theorycrafting has been done before, but the numbers you get are basi… (View Post)
Thread Summary: Should class be a commodity? Things that are commodities: * Commodities * Cures * Credits * Experience * Player houses (in general, some may not be depending on city restrictions) * T… (View Post)
Discomfort in a RP situation is not going to kill you. Once again we're back to justifying this hyper-sensitivity on the basis of the supposed damage to be done should a person eventually find themse… (View Post)
As a community, you should not forget that there are very real negative consequences to expecting more and more consideration from each player. The mechanism is similar to what you'd call 'chilling e… (View Post)
In games where player interaction is limited to the point of a sword, sure, that makes sense. In a game where animosity and the relationship with your enemy is something that is gro… (View Post)