@Kyna Sorry for the delay, but I did want to respond to your comment. Regarding which is harder to play between good and evil, yes, it is up to you as the player to choose how to react. The kind of r… (View Post)
I don't know if stuttering should be considered a straight up a 'no-no', it's not that it's taboo specifically, but it's hard to do well. Very challenging to present it in believable way, I guess. It… (View Post)
I'm back again, here to discuss the idea of interactions and how to start them. This comes from having had discussions with people in various chat mediums outside of the game, in which I have read se… (View Post)
In the world of Aetolia, there are characters that are eloquent and silver tongued, scholarly, brash, asanine, or just violent. Among these, emotes and characterization run the gamut, from a few word… (View Post)
I think I have said this in several places now, and I think perhaps it is worth putting it here. The release wasn't big and flashy, but it was good. I am optimistic as to where the Archivists are hea… (View Post)