From a customer standpoint, this is such a strange argument and defense. As customers, we're offered products all the time that we didn't ask for, believe could be better, and provide feedback about … (View Post)
When other games have adopted these models - and arguably make them far more enticing and fairer to the consumer (yearly access to visual MMOs are cheaper by far, and that's just one example) - they … (View Post)
I know I've already said this in an esteem, but thank you to @Qelres. You took a chance and have given me such a great story so far. I can't wait to see where it goes from here. (View Post)
We have city disfavours, the choice to oust someone from city, the ability to sit down and RP at the person, PK in an attempt to force the return of commodities, IC peer pressure, etc. I'm not sure o… (View Post)
There are untold strategies and combinations still being found all these years later just in interactions between classes on the same tether. There are entire pieces of kits that go unused and unexpl… (View Post)