Generic messages for DEF would be nifty. Would still have to gather some of the ones that aren't on the generic def message system, but would cut down a decent amount of message gathering.
Not balancing a MMORPG with group combat in mind was a spectacularly bad idea. IRE games have paid for it for years. Still holding on to the PayTo(HaveAMarkedlyHigherChanceTo)Win marketing scheme is another issue that they have paid for, true, but t…
If you want group combat to be a fun experience without the gimmicks, you need to separate the 1v1 skills off and begin to develop group skills independently. As an addendum, imagine the suggestion I made, with the caveat that skills are flagged "1v…
I use a .25s alarm and a command queue for everything, so I have to reuse my "don't eat 1000 things" bit a lot. I recommend the use of a database record named Sent_Commands or similar.
Tweaking things like jpk/bbtx3 is treating the symptoms, not the problem. You need something like a GCD on the number of attacks you can take from different people in IRE style games slated to 1v1 combat. Then you can begin to address things that st…
I'm Akazonae on NA for anyone that wants to play. Mostly just do ARAMs these days, cause SR gets the competitive juices flowing when I play LoL to relax from work. I don't really care if you're bad or good as long as you are fun to have around, so i…