The changes are being tested and tweaked in preparation for a live release. You'll hear more about it (or be pleasantly surprised with a release) in due time.
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The SSL part is definitely a bug and will be fixed.
Picking the off-balance deathlore effects in advance of the actual attack is an intentional part of the skill, so we will not be removing the equilibrium costs.
I think this thread has outlived its usefulness! As for weapon runes, they should definitely be resetting the attached weapon back to the user's inventory, like any other artifact. It's a bug that will likely be addressed soon.
Hey guys, I'm temporarily closing this thread because someone is making proxy accounts to spam nonsense that they've already been warned about thrice. We'll reopen it once we get this sorted out. Apologies to in Serenity UpdateComment by ValdusAugust 2014
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This is a fairly new addition that was put it to allow players to keep their untethered classes as inactive, rather than completely losing them when switching sides. The help file should be updated to explain that your tether will switch w…
I am 100% for discussing new ways to bridge these gaps. I agree that tethers are not ideal, but it isn't as if the perfect solution is simply something we're avoiding. We have hundreds of ideas and concepts that never make it past infancy, because t…
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I'm going to avoid responding to the rest of this, because I'm all for letting players voice their frustrations, concerns, and ideas - it does help us move forward and decide where we want the game to evolve - but this is a blatantly unfai…