Well, if they don't want to come into your room for fear of hitting traps, you can just convince them with a few crossbow bolts in the face. If they're still playing hard to get, tracking Combust is a free action to get your resins burning without l…
As an addendum since I've picked up a few questions of confusion from within the game:
A) Darts trap is no longer the same functionality. Every trap is now a one-off or short term periodic effect that does not persist if the opponent move…
Overlays really did need to be removed, and a lot of the interpretations here have pretty much hinted at the reason why. Giving a class access to virtually every stackable herb affliction through a single offensive route (in this case, slash/stab), …
Ivoln cups His hands around His and lets forth a series of birdcalls. A chirping birdsong drifts through the area. You recognize a signal hidden within the birdsong: Caw, caw, caw!
Finally, Tracking is the tactical skill of the Sentinels - in this, we've expanded upon their ability to use traps, and introduced the concept of using a hunter's crossbow in their pursuit. In addition to possessing a myriad of abilities to deliver …
Woodlore has been redesigned from the ground up, and the traps abilities have been split into a second skill that I will discuss shortly. Furthering their role as guardians of the forests, Sentinels have received numerous new abilities to interact w…
It's pretty astounding how close these predictions are! In reality, however, we're actually going to be updating current Carnifex with several of the new mechanics from Sentinels.
That of course means you'll be rolling your warhounds in f…
Sorry guys, this one's all on me. I was trying to upload the Sentinel changes and the server just couldn't handle how incredible they were. We'll scrap this set and get the server fixed Soon.
As a sidenote, we did a bit of number crunching and decided to look at the average and maximum audits across all of the classes. Since this function relies on gathering averages from the online playerbase, I won't draw any conclusions from it - espe…
Bard and all around gatherer/crafter on Siren as well. Come talk with us! You can listen to me complain about how the game lags out for me endlessly and takes 15 minutes to clear a node.
Right now, damage scaling is a bit of an issue, which means that the application of resistances to PvP might also be out of sync. We're aware of the situation and we really hope to begin tackling it soon - we're collecting data and looking at the fo…
The timing of events was decided based on peak population times - the vast majority of events are only really functional if there are enough participants around to support them. As much as we'd love to be able to schedule some events to be more acce…
We are keeping the penetration change in place. Attack speed and damage scaling to soul drain is planned for a well-deserved removal in the update, and drained soul will become a resource pool for roughly a dozen new deathlore abilities. What may ch…
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This is just really not how coding, or project allocation works unfortunately. We have a coder in charge of the Carnifex project who has been working on it since we conceived the class update. With multiple jobs and school…
We'll be posting up details on the Carnifex class as soon as we have something solid to hand off to the liaisons to test. They've already been shown the plans, but until we've got the details hammered out, it would just lead to wild speculation on s…
As for using Imperian's setup, I know there are a lot of nice features that would translate well, and it's something to consider once we have more coding power. There are also a lot of fun…