Okay, quick replies, then I'm revoking my own ability to off-the-cuff reply.
I'll leave Keroc to handle specific opinions on the design space of the changes. He'll be better at handling the gritty details, I can only speak broadly at what…
Oh, thank you. Didn't even think of voyria mobs! It's such an uncommon oact! At the very least, I'll up the voyria affliction's value in exp calculations.
We get your frustration, you are heard. When things take off this quickly I am, frustratingly, slower to respond. It takes me a long while to parse things that won't just make things worse. A post goes up, I start formulating... see six replies, cha…
That would be kinda neat! The problem is that there's no 'good' way to do that... I'll have to think about it! If I can come up with a method, I'm not opposed. (The same code language that makes the iron maiden a secret entrance also makes mobs talk…
The double exp loss is attached to raiding and being in enemy territory. We give PvP high experience gains, zero loss in structured PvP, normal loss in unstructured, and double loss where things could get griefy.
It actually has a kinda neat history in game design! The first few things that did that, skunks, did nothing. It was just annoying, no PvP/PvE consequences purely RP. Then scrub had a miss chance, and would you believe how much people freaked out? I…
1) We're in a weird spot, our storyboard has plans, but not definites. I don't want to make a promise here because we reallocated resources a bit. 2) We've been doing all sorts of small things! I was planni…
The implemented usage was also meant to cover people esteeming.. that you didn't know where watching. So a God could highfive without seeming to play favorites. Or the heavily breathing syssin phased in the corner.
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Worse than that! Bobby declared victory and jumped up to rouse the crowd.. THEN LOST. He did it again for the next battle, after removing the cutting board, and lost. But he blamed the loss on some accidents... so battle three he won. Then…