Well meh, I didn't know the "plan" called for standardizing all defensive, hindering and healing abilities. I think that creates a game where you are just moving your offensive chess pieces and the more money you spend, the more pieces you have. I…
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I think that ideally, since vampires have a timer on their offense, they should have some kind of timer to kill people too. Kind of like vodun was in other games, only the presence of blood and some tweaks would ideally mean that it can g…
Well, I just opened my mudlet. Aetolia has 86 people and Imperian has 48 people. That's normal these days but Imperian used to have more players than Aetolia. Players had no trouble generating conflict there in the past. I guess Imperian is well…
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I'm not convinced it has to be this way, but that people are a little too preoccupied with balance to take some risks. Maybe it's an inevitable part of having so much time and money invested but people's egos seem to stifle innovation. I…
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Well, if it can break the offensive progress (like with herb balance) then it's done its job. That's an underlying element here that a nerf on consecutive shielding wouldn't impact because 1-2 shields may be enough. Whereas, if he's shie…
Does 7% EQ make that much of a difference? It's like 3.75 to 3.55 or something, against aura and (dare I say it) shield, those .2 seconds are unlikely to add up to a single cure balance in my mind before someone does something defensive.
Since corpus masquerade is mostly (entirely) a roleplaying skill, I would like to suggest that vampire-race players keep it. Being a non-vampire class vampire is pretty nerf-ful and while I can understand it staying that way to some extent, keeping…
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This is a good example of what I mean, it sounds like a good idea on its face, but it doesn't address the underlying issue at all. It just says "I don't want them to turtle against me." The guy will probably just run away the entire time …
Ok (sorry for the account switch...) but if you look at the number of classes using a dsl-like mechanic now as compared to years ago, you might appreciate the point I want to make. Aetolia lost original aeon, traps and retardation and got no new me…