Cool idea. Are you planning on reducing the number of shops in the game? Oversaturation and no cost to make the cures will always drop the price to nothing.
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Any chance of adding the weights to the metric conversion system? Seeing a 300oz fish in my records looks great until I bother to use a calculator and see it's only 8.5kg, heh.
A mini skill for commodity gathering would be nice. Gather raw comms, take them to a city to refine, city gets a cut, player gets a cut. Set a city comm storage limit - any excess goes directly to sale from city comm market (sale only to …