I wouldn't go as far as to say that it'd be impossible to balance, but it'd take some work if they were removed. Not to mention, it'd go a long way in helping the whole 'why are there classes that can outlast others for a longer time when it doesn't…
Man, oh man. So I had some downtime at work and I decided to look through old messages in the six years now that Seir has existed. The day I created Seir was 8/3/2010 and the only reason I remember that is because it was the day before my birthday! …
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Bit late, but it's more like warlords than the Nighthawks. Essentially, it's a combat system that rewards individual combat between two people and is meant to ensure that 1v1 doesn't really die since that was a concern a few years back whe…
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Yeah, I have no problem with tending to my angel. If a fight is done and she needs power, I'll give it. I don't even have a problem with Devotion and Spark because they're manageable. However, the issue is that angel power drains at a very…
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It can run out quickly during the course of a fight is what I'm saying. Short of spamming myself, I also don't have a way of easily tracking it like Devotion and Spark. It's fairly difficult managing three different resources and Devotion …
An artifact that expands Angel Power. 5000 is really, really low. Devotion and Spark are reasonable, but the 5000 Angel power tends to vanish really quickly and losing the angel is far more debilitating towards a Luminary offense than Devotion.
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So interestingly enough, while the middle ages were likely not on a level of violence akin to Aetolia, there has been evidence to suggest that while most people may not bat an eye towards an entire opposing town being wiped out (which was …
From a literary standpoint, those who are a 'hero' and those who are a 'villain' are up to the perceptions of those interpreting the characters. Not to mention, Aetolia has some very massive shades of gray vs gray, gray vs black, or black vs black. …
I'm kind of surprised that an AFK flag is such a contentious issue. I intentionally got hidden for my initial haven room and phase so that I'd be removed from every list out there so that, when I'm just lurking, no one inadvertently sends me a tell …
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As someone who somewhat played MKO off and on and has some experience with playerbases across IRE, I'd say that Aetolia's playerbase is generally pretty civil and normal. There was a recent spat of drama within Duiran due to cliques and ha…
Omei remains my favorite God conceptually and in practice across Iron Realms. She would be a Goddess that you'd expect to be on whatever "dark side" that the game has, but nope. She is a Spir…
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I'm not going to elaborate because I agree that it's personal. However, a lot of drama and metagame has been instigated as a result who is doing what with whomever, etc. etc. That is why I brought it up.
I can't comment on the state of the other organizations, unfortunately. I haven't logged into my vamp in ages because I let the VPN that I logged into with him lapse in subscription.
Cliques are something that plague a lot of organization…
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While I agree in that I could've probably worded things a little better, I admit that I have very little sympathies given what I've seen exhibited from a few individuals. I sometimes believe that we as a playerbase would rather feign polit…
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I believe this post completely misses the point of what I was saying. It has nothing to do with the "glory days" and everything to do with the atmosphere that people have created in Duiran. It's an atmosphere of isolation, manipulation, ly…
Kind of interested in the Mound-Makers as they sound like the Darkwraiths and the Watchdogs of Farron. Forest shenanigans were pretty great. Especially if you could chameleon as a tree and just hide and see if someone figures it out.
@Jensen: The purpose of this post wasn't as a result of external stuff against Duiran. That may have slightly exacerbated some of it for sure. However, what has been…
I'm looking forward to Stellaris so much. I love strategy games, especially space ones, and since this one is made by Paradox (the ones who made CK2, EU4, etc.), I'm super excited how they're combining grand strategy with 4x. It has such potential.
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Sadly, you may be right. My hope is that, as a playerbase, we're capable of realizing when the actions of other players are bordering on reprehensible and that we, without admin intervention, are capable of policing ourselves and realizing…