Not being able to conveniently shift weapon runes between weapons impacts the gameplay of everyone that plays a weaponry class and goes between pvp / pve or different classes with weapons.
I've stated already, I don't care that you have it, it's kind of cool. I said earlier that guild artifacts is an idea that I'd personally support. It's in other games already.
You should be arguing for guild arties, not for essentially the protection of a loophole because someone thought runes should be made more convenient for people that use multiple weapons.
It's not that I mind Moirean loaning an artifact around her guild, it sounds like a good idea, but guild artifacts should be a general thing, not just a fault with the way runes work that benefit…
I don't play Templar. I also have practically every artifact worth buying. This isn't personal because I can't afford something, the reason I haven't voiced this earlier is precisely because I can, and have purchased said items.
As I said on the initial post, on it's own, it's fine. Switching between weapons for say, PvP and PvE, or between classes, it's not fine. Knuckles between Prae and Monk is still knuckles. Runes between classes are not.
The forging hammer is still an issue. Other crafting items don't make the end product better to the point you wont buy potions unless they're made by such and such with this artifact.
You're putting one item for the Carnifex over other people that deal with multiclassing between weaponry classes or going from balanced stats for hunting to speed for pvp.
It's not something most other guilds have access to either becaus…
One is to remove the rune system altogether. Move the benefits from runes to stuff like... a belt, you know, regular artifact powers like "surgical" for cutting or "mastery" for augmentation.
I'm not sure about DPS. Less damage, certainly, but you get a speed increase. Speed also increases afflict rate if the speed is capped before you put the rune on. In that case though, the difference between level 2 and level 3 would be next to nothi…
Just throwing this out there, random brain-fart, perhaps if players felt like they had more control over the direction their organizations head in some of the admin work would be done for you?
I remember how it was back in the day. Dying was a bigger deal, levelling was harder, supplies were harder to obtain and in general things were far less accessible. It was also busier but I don't think that's because it was harder. I think that's ju…
I didn't really see it as an argument. I thought we HAD moved on past the whole "oh no my globes," thing and were just discussing the fairness and nature of the hunt itself.