I love Dragon Age Inquisition. I have SO many games to play, but I bit the bullet and went for a second playthrough on this one and I remember just why it was my favourite game last year. It's incredible, so much detail and even having played it the…
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I used to be in Duiran, for a long time in fact, six or seven real life years probably, it has always had that dynamic. On one hand you have the love life, peace and harmony sorts and on the other hand you have the harshness of nature, sev…
I don't think no guards is the way to go. They bring a dynamic to game. A lot less guards would be better though. All cities have high traffic areas like entrances and meeting points. Crowd those places with guards so people can feel safe in public,…
I agree that people should be free to try. As it is, the only time it will ever happen is when someone is unenemied and decides to take advantage of that. Once they get enemied, it's game really.
While I do think the guards are OP, I think perhaps non-combatants should be able to opt out of raids to save griefing. Like how when wars were around you could only legally kill people in the militia. Perhaps something like that where militia membe…
Toning down the amount that happens in combat would likely make it feel more accessible. All the spam and messages is part of what I've heard a lot of newer players speak of as far as combat is concerned.
A more combat orientated experience could probably be created but it would be at the exclusion of a lot of other things. Currently there are places worth hunting that are open PK for example, that is geared towards combat. It's also off-putting for …
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I think the solution has always been to slow it down and extrapolate the elements that are strategic, plays and counter plays. It would require a rebuild but turning the game into something more like a turn based strategy and less like a s…
Coding can be difficult. Some people certainly are more skilled at it than others and I don't feel I've discredited that, rather I feel like I've said they're getting too good, a compliment, to the point the endgame of what combat can be in a text M…
I was talking theoretical endgame and at the rate it is going it will eventually get there. Right now, systems and offences are being perfected, modes are being added and all that stuff you're saying about adapting and switching can be accomplished …
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That's what I was saying with randomness. What randomness does is it doesn't create a true sense of balance because when you're successful it's not because of your skill. Randomness can level the playing field a bit though and games with l…
I'd be all for removing automation but what you need to realize is that it's near impossible to stop people automating something on a computer. It can be very hard to police as well like client-free telnet commands. Even games like WoW for it's bill…
Tethers for roleplay, sure. Tethers for balance, I don't see it. Team fights are horrendously imbalanced anyway even with tethers and one on one well you can spar someone from any organization as it is.
With combat entering it's theoretical endgame with tracking and automated offences / curing it has really made me question text combat in general. Because there are no variables like reaction speed / movement (spacing and judging distances) / human …
Just to clarify, in teams dual slashing epteth on someone over and over is very effective generally. Syssin can do that on either side.The game isn't based around the massive afflicts per second you can inflict in a team scenario, there's a lot you …
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See I don't follow that as every class can fight every other class one vs one and when you look at team fighting, that's not something you can exactly balance at all. There's a lot of stuff that works in teams and the only way to kill it w…
I know I'm not the only one with over a dozen trinkets like flood rings etc.
Is it possible to maybe introduce a method of moving those powers to compress all that? Most artifact powers you can do that but coin artifacts you can't and se…
I like that weapons wont be completely excluded and will still be used for supplementary afflictions, please keep in mind though that weaponry has been a part of Praenomen almost as long as the class has been in play so there are a large number of v…
I just read this. I see one complication with the sarcophagus talisman as everything is a preserved corpse, not whatever it was before it got put in. Just a heads up on that one.
If Praenomen do get revamped and bat form disappears can you make an artifact that turns you into small, relatively useless mammals? I just think it's cute and like doing it for giggles.