I used event handlers in the script to begin with. The problem was GMCP in Aetolia utilising strings for their Boolean states of 1/0. I commented after my initial post on how to deal with that. Took a while of angry error checking to figure it out.
(Quote)
That's the teammwork part. Friend throws mono, you both walk in, friend throws another mono which you go to, friend pcks the one in-room up and follows you. Rinse repeat. Slows movement down by around two seconds a room.
You could assign a teammate to the flag holder to drop monoliths when the flag holder starts getting Lusted. I assume doppleganger Lust has a third person message, but they could also just announce it over the Web if not. It only shuts down movement…
Can someone tell me a bit more about Syssin combat? I'm also available in game if any of you would talk to me there. It might be easier to have a live conversation rather than a staggered back-and-forth.