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Phoenecia · The Merchant of Esterport

About

Username
Phoenecia
Location
Somewhere in Attica
Joined
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36,398
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1,806

Comments

  • The Crafters clan also has a lot of really useful information and references on where to find things like specific fruits, herbs, or other crafting commodities. It also tends to be where a lot of announcements regarding crafting tend to go. Making t…
  • I'm kind of annoyed that I STILL can't make pauldrons in forging, but can design custom ones. It's been like that for a while now, and it's been bugging me.

    Also, I kind of wish there was a way to tell what wear location you're wearing al…
  • HELP CRAFTING REFERENCES could stand to be updated with some of the newer crafting nouns for some items that were referred to in Crafters news post 212.
    • Books: manual, sketchbook
    • Rack: stand
    • Necklace: pectoral
    • Ch…
  • So, I come home from movies and dinner out to find this:

    +--------------------------- CHANGELOG ENTRY #441 ----------------------------+
    |  Entered by: Dhar                                Date: 2013/12/14 00:59:00  |
    +----------…
    in LOVE Comment by Phoenecia December 2013
  • I do pretty much the same thing - make individual slices, and then a full-size one for prop purposes. Another option is to make small, personal-sized versions. Saves a lot of trouble.
  • Despite not being in the order anymore, Slyphe is still awesome. That is all.
  • I hate how expensive the crafting boon artifacts are. At 400cr each, it doesn't exactly make them an attractive buy for being able to double your production, and if you have more than one crafting skill that requires mass production, you're going to…
  • I went shopping today (Black Friday) after I finished work at 6 pm. I got home at 10:30 pm. My feet are sore, and I blew $100. I'm never going out on a big shopping day like that ever again. That many people makes me uncomfortable. in MAD 2: MADDEN'S MADDENING. Comment by Phoenecia November 2013
  • Being PKed while getting dressed for work. For reasons that happened RL months ago.
  • Just started my new job at a leatherwork craft shop today, and I'm already loving it. The manager is really nice and accommodating, the store hours are only from 9 am to 6 pm, so I get to go home early no matter what, paid sick days, paid vacation d…
    in LOVE Comment by Phoenecia November 2013
  • Pauldrons in forging still being bugged.

    Kind of a minor annoyance, but also that feeling of being left hanging right in the middle of a big RP development. Feeling like you've hit a slump in RP or feeling like you're not interesting enou…
  • Anytime you do something for your org, there's always the chance that it's either not going to be remembered or might get destroyed one day. Who knows when the next big event is going to destroy a huge chunk of your city and do away with everything …
  • @Rlift:  When it comes to your RP, do what feels fun, and don't ever let anyone tell you that 'you're doing it wrong' because even org ideals are open to interpretati…

  • (Quote) As someone with a lot of family in the Philippines, this was a pleasant surprise.
    in LOVE Comment by Phoenecia November 2013
  • Also showing some love for @Ivoln, here. I never believed what I thought to be throwaway banter would end up prompting a meaningful, and oddly heartwarming conversati…
  • Might wanna be careful what you wish for, cuz, uh...here's some angels for ya. >_>

    http://gothiccharmschool.tumblr.co…
  • I know the gardening pots and planters JUST came out, but already I'm kind of noticing that they're really high maintenance, especially for the plants that keep growing even after you harvest them such as the oranges and roses. It's awesome that the…
  • Assassin's Creed IV: Black Flag. I've lost count of how many hours I've spent just messing around and not doing the story missions. Naval battles are so fun. >w<
    in LOVE Comment by Phoenecia November 2013
  • I keep forgetting about the arti bit. >.<

    Either way, yay for not being targetted as 'spirit' anymore. <3
  • So, the spirit stallion that you get from the Halloween event. Can we PLEASE have it not be killable since it's technically really limited? Someone killed mine while I was riding it while trying to get spirit essences. The stallion is targettable as…
  • (Quote) If I didn't already <3 you before, I in Shops and Commodities Comment by Phoenecia October 2013
  • (Quote) Player-run events are really fun, if a little hectic. All it takes is some dedication, planning, and creativity. Ditto for making changes changes to your city. If you think something could stand to be added to make things more f…
  • So, this kind of irks me. ICly referring to the events newsboard as a literal newsboard. As in, 'dur, dude, I read the events news, so that's how I know what's going on!' I mean...seriously? Couldn't you be a little more subtle than making it really…
  • Shameless bump. >_>

    It's been a while, and I think I've gotten to interact with some new people in that time. Just curious to see how I'm doing.
  • @Toz's statement about having unlimited shops oversaturating the market still stands. Shops are a desirable commodity for the simple fact that there's a finite number o…
  • I agree with Areka on that it would be really nice to purchase shop expansions, but I don't know how that'd work, especially when ownership gets transferred and stuff.

    Also, additional frustrations in regards to shops: I REALLY wish there…
  • In regards to the lack of combat-related stuff: restocking weapons and armor is kind of a huge pain largely because of how quickly certain things sell, how much wood or steel you end up using, and how much the comms you use cost. For forging, most o…
  • Just to further drive in the point that the average shopkeeper doesn't need more than one shop in a given city: every player-run city can have a max of 20 player shops; Delos has 12 player shops; the Refugee Camp has 14. That's a l…
  • To be honest, I'd really love it if there was a policy like that for neutral locations. I'm thinking the reason why it's not admin-enforced is because people will probably whine about losing their shop after having paid so much for it. There's also …
  • (Quote) The one-shop-per-character policy is primarily a player-enforced policy done in player-run cities; it's not really an 'official' policy. Since Delos (and the Refugee Camp) is neutral, there's no regulation on shops. Which makes …