I just want to put my two cents, that I dont think wisp was created because of an outcry from the Spirit-tethered players to have the skill, as far as I am aware of it was just something that happened, so it sounds like everything is just getting lu…
EDIT: tl;dr no one has really given a damn about "the entrenched state of uninteresting" vampire RP except a few people for a long time. -and- I dont think anyone wants to see any bandaid fixes, send em the way of the Indorani and make them a factio…
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I agree with you on this 100 percent, I think wisp -IS- unnecessary. - I thought I made that clear in my post my apologies for not. I definitely dont think sentinel needs buffs, its been a strong class for quite some time, IT DOES NEE…
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Honestly I had alot of fun at a lesser recently with you cause I had to use some evasion skills to avoid dying, you played some cat and mouse with me on the highway, I was able to leap back in and poorly fight a couple times cause my eye t…
Honestly, having played Sentinel in the past ala Quickfoot days (SHUUUN) compared to now....Sentinel is super strong, and I feel like Wisp was added as per the discussions for other utility skills being afforded to make group combat more engaging an…
I thought the tether system was a bandaid when it was created and ultimately was going to drive some players to push RP a little harder for their convictions, rather than just lock them into…
With tools like retirement and stuff, I have been able to reinvent myself in different capacities, or...sometimes the same....to which I found dislike for them again and left them behind. I think accountability for roleplay and character choices is…
Ghostly energy wisps from the end of this ivory rod, a haunting simulacrum of energy demonstrating that which has been captured by the user within. A three-foot long shaft terminates in a carved…