I want to also make clear that this is not to knock Keroc or the efforts that he and other admins make. I know that players can be unnecessarily loud or vitriolic. Please believe me when I say that none of what I say is directed to be a personal att…
Having all of the elixirs on the same balance invalidates the very goal that Keroc set out to achieve: there is no choice between sipping levitation and sipping health in the event you're being Pitted. Group combat will always have health elixir abo…
I'm still of the opinion that all changes should be reverted and the playerbase as a whole should be consulted on whether or not they should stay. Frankly, these are massive changes that impact class balance, system building, the value of artifacts …
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That's odd then. I tested it and was only getting illusion messages from Hypersight off of targeted illusions. Maybe it was because I was doing the casting.
Either way: it's yet another willpower drain/burden on folks, and some…
Legitimately not a fan of any of these changes still. Celerity was the most annoying, sure, but the other ones are still egregious. Many artifacts, skills, etc.. have been impacted either directly or indirectly in terms of value and impact as a resu…
Recovery is better if it's active when the game detects aggression against you or you against another within a certain span of time, like 15 seconds or so. It should be business as usual otherwise. However, it's worth noting that the existence of wi…
The only reason to have changed Celerity was that admins didn't like how quickly people were getting from one part to another, but Aetolia is not an RPI nor should it strive to be one. The solution to anything in a game should not be to add monotony…
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And for context if Tiur and Keroc happen to be reading: The solution is not adding recovery to these. The solution is reverting the changes. Though, if I could get context on what kind of problem that Recovery was attempting to solve in t…
I'mma kind of refute something that people have said on these changes for "escaping combat". These changes haven't really done anything to impact that. The existence of artifacts and abilities like Wings/Amulet, Pathfinder, Translocator, Track, Trav…
I'm gonna start with the fact that I'm not a fan of these changes for a variety of reasons, mostly because they are a massive shift to account for in general. There a ton of client side system changes that have to be made for this now too, which I'm…
I think the most immediate question, @Tiur, is if those who made our requests prior to the freeze and pricing changes have been grandfathered in since we made our requ…
This general state of lethargy that I seem unable to kick. It's probably diet and the inability to get exercise between this blistering heat and most recreational places being closed.
Hi, Celani! While I like that we have a new hobby, is there a chance that the older hobby Gaming could be looked at? A lot of it doesn't work and it has languished for awhile. It makes me a little apprehensive to buy into another hobby when the firs…
Naos has a mouth on him, but Nisavi has only gotten the brunt end of it once... and then when he recognized her, it quickly turned into friendly banter. Like Mjoll said, he's definitely a cocksure something and a reminder that savagery is an inheren…
Slyphe for the duck bill curse for slaying Enorian's ducks by accident.
It was a creative curse instead of an enemy status for fowl murder, though I wouldn't have been upset with such an enemy status -- I would've given Enorian a look for…
Sort of combat-ish related, but not really balance related:
The Sect has an issue right now with individuals who like to do near constant challenges. While I have zero issues with fighting individuals, as that is the point of the Sect, on…