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Morwen

About

Username
Morwen
Location
Under The Sea
Joined
Visits
273
Last Active
Roles
No Roles
Points
108

Comments

  • Oooh! I wish there was a "love," button!!! Thank you so much!!!
  • Eee! Chibi Morwen is so precious!!


  • These are beautiful! Here's Morwen, if you somehow get bored! -

    She is a wise Yeleni of Kelki heritage with smooth, silvery flesh that iridescently gleams when ambient light permits. A short, fin-like crest begins just above her brow and…
  • Now that I'm not on my phone...

    My main point in this (which I realize got lost entirely) was the "crunch" on newer people versus older ones. Gold is harder to come by for newer characters and commodities are challenging to find and expen…
  • @Sibatti - I couldn't like your post a second time, so... Yes, I whole-heartedly agree! That's a solution to the problem. in Commodities & Crafting Comment by Morwen January 2017
  • The only thing Enorian gets from selling me cloth, which they can't generate on their own, is some gold and the fuzzy-warm knowledge that I got to make a sundress I wanted to make. To me, it makes sense that the cities don't really care in the long …
  • (Quote) I support recycling!

    What I don't support is making a popular element of the game inaccessible and cost prohibitive to new players in order to bleed older players/resource rich cities dry of built up resources. I understand the …
  • (Quote) I actually like this answer! It's honest and doesn't come off as disingenuous.
  • I understand what @Serrice is saying because it's kind of in line with my point (I think).

    From what I understand, before the commodity changes commodit…
  • Upon a driftwood platform
    Constructed of broad slabs of driftwood held together by long steel spikes, this platform is large enough to comfortably seat two people. It is sturdily anchored into the sea-bed below, preventing it from swaying despi…
  • I would not really consider Morwen a "combatant," but I also would not classify her as a "non-com" because she decides to get involved in combat-driven conflict like lessers and the Orrery pretty regularly. As a player, I find group combat generally…
  • I also wanted to add that as a GM, I would find this change to be very burdensome. There are many times where multiple people require my attention and tells help me be partake in multiple conversations at once. If I had to go and sit in a room to ta…
  • I don't have any problem with tells or the different IC channels.

    Tangent: I do, however, dislike the use of an OOC channel for IC ylem coordination. I would prefer an IC tether/ylem channel for that kind of communic…
  • (Quote) I think that we need a combination of both large gold drains and consistent small ones so that we can both reduce the stockpiles and maintain the reduction over the long term.

    - Another gold sink would be being able to toss gold…
  • These are mostly "flavor" options for gold expenditure... But...

    A charm bracelet shop

    Buy a charm bracelet, have a series of charms that you can add and customize as a cute gift.


    Restaurants/Pubs w…
  • (Quote) I got a moneypouch in my first bag from Ironbeard... And this:

    This target dummy is little more than a stuffed bust made of cloth and sawdust, with a painted bullseye directly in the center of its chest. Despite these facts, it …
  • (Quote) I only know of two lagoon locations (which is frustrating!)... But there are definitely at least five spring locations! Just gotta keep looking on those. in Short Questions Comment by Morwen December 2016
  • Thank you, @Runas!

    Admittedly, she always had aspirations to become the Archmage - but I hoped it would come a bit later in her character development. It's…
    in Morwen Comment by Morwen November 2016
  • This was really, really, fun to read! I like seeing other people who have music/art as a hobby in game. I think it helps round characters out if they have passions outside of just the theology and conflict axis in the game.
  • Interesting! I enjoy reading God interaction and seeing how the players behind them weave complex and interesting characters that feel both very real, and yet, very distant and distinct from the mortals they interact with.