Because it becomes a lot harder to police and a lot easier to abuse. Foci battles are easier entry points for newbs, so it's an easy way to encourage newbs to participate with plenty of folks around to help.
While I've been attempting to learn to use combat AI, I find it -incredibly- stressful. I learned how to fight with a solid curing system and a series of aliases, some basic highlights and a very simplistic tracker. Now I have a shoddy curing system…
Going on my vacation anyway, despite the hellacious last few weeks that ate up a ton of time, the deathplague flu, and my child racking up a $700 phone bill because I made the mistake of waiting three weeks to turn on stalker-mom app Family Base.
I have characters that are sexy and characters that aren't. Having a character that is sexy has absolutely no bearing on the -personality- of that character. It gets really tiresome dealing with people's assumptions.
All of my teapots but one are big enough to hold quite a lot of cups of tea.(And no, I'm not british). It would be useful to be able to set a number of sips on liquid containers. A bottle could be very tiny or very large, so adjustable sips makes se…
I'm incredibly annoyed with the idea that I can't have a shop because an assortment of people are perpetually holding onto an item in a storeroom somewhere.
I find it at least somewhat baffling that some people appear to essentially restrict administrators from improving organizations across the whole game. If your organization has an active and devo…
People testing my patience when I've been sick for almost 10 days.
My roommate, who is an admitted unicorn, decided to not pay the gas bill in his name for 2 months, then asks me to take it over without telling me. He thinks it's going t…
When I ran a shop, I've designed some things especially for crafting shelves, keeping in mind that oddball commodities couldn't be included. I love crafting shelves, especially for basic stuff like bags, vials, pipes, guild-required items (like unif…
Yes, 4 approvals/rejections = 1 credit. Entrance to a queue requires 100 -approved- designs in that particular design skillset. To ensure that the underloved skillsets don't sit in queue forever, crafters well-known to the admin overseeing were give…
It's hard for me to want to do that work for free -and- pay for the privilege, when I am accustomed to being paid for it from other IRE games. Approving is not fun. It is time consuming to edit properly. So I don't.
The only valid point I have seen made about limiting the number of shops was made by Eleanor. Item storage being a detriment to the game itself. It seems to me that if that is the primary issue why the administration has avoided increasing shops - I…
I may or may not have strong feelings about the shop situation. <.< I love having a shop, but I don't see the point in even -attempting- to get one. I have a ton invested in crafting skills I literally…
-Why- though? Makes no bloody sense to restrict shops from a business perspective. At all. I still have yet to hear one single, valid arguement for restricting them.
EDIT - To complaints in the other thread discussing this.
I agree with your general complaint, Moirean, but people seem to be oddly opposed to just...opening up more shops. I'd much rather see more shops woven through the city. I think raising the cap by 10 would just result in the same problem, but I'd ra…