@Leana: Your consistent ad hominem and veiled attacks on people in this thread and the guild are pretty gross. I feel like you didn't read the disagreements with you …
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There are not reasonable or civil things to say without evidence or explanation, and I really question what you're basing your judgements on because it doesn't match with my experience in the slightest. What was faulty about the lore? A lo…
Would anyone be interested in playing on a private server? I devved for one of the big codebases and have a VPS that can run an instance and I wouldn't mind playing with a crowd that is a bit less hostile than the average SS13 playerbase. If folks a…
Implement a death contract system for gold. Contracts have several tiers representing how well you're treated. When you die, the quality of your contract determines how long the death sequence takes, how much gold/XP it costs you, and where you end …
Everyone proposing small-scale day to day life goldsinks isn't really addressing the problem presented by literal millions of stockpiled gold. All you're doing by adding small frequent gold costs is making life harder for newbies and people who don'…
I went through my deviantART Aetolia category and found a handful of small pics from ye olde Bloodloch-Duiran war, back when Supreme Leader Sibatti ruled for a thousand years, Gods bless her name.
Generally as much detail as you want, with more being better since it makes my job easier. A desc, any desired clothing, and a pose would be a good base.
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I really don't feel like you're giving my posts a thorough read before responding, because everything in this quote has been previously addressed. To restate for clarity, the high prices would be placed initially to soak the gold stockpile…
1. 30k a week is extremely low for the kind of system I'm talking about. Even at a low figure I would be suggesting a cool million per hundred cr, if not more. I'm aware that gold is relatively easy to get but I'm not sure your examples are particul…
I think the issue here is that if you wanted to get involved in those events, there is absolutely no bar to entry other than wanting to get involved, and you lose and gain nothing by participating other than potentially having a bit of fun. PVP is t…
A staggered set of activity periods of a few hours scattered over the full 72 hour period might be a good way to avoid PVP fatigue. It would be easier for a busy player to block out an hour or two a few times in a week than try to lock down a solid …