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Lim

About

Username
Lim
Joined
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873
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Points
987

Comments

  • I like the weather and day/night changes so far. It adds a greater sense of realism and immersion to the game.

    I enjoyed all the ideas above that help pay greater attention to detail.

    The only thing I'd caution against is havin…
  • @Aldric : That's horrendous. Try thinking of it as their way of telling you it's the right decision to leave.
  • Snark! SHAME! 
  • As a measure of how easy it is to counter, you'd notice that Riluo's original post doesn't raise damage as an issue. That's because it no longer works on him, and I've personally stopped trying (except to harass and hope it provokes a mistake).
    in Monk changes Comment by Lim June 2015
  • That suggestion is fine. If anything, it helps to reduce the damage potential in teams, while retaining it in 1v1.

    In teams, I do see the current monk damage potentially on the high side, as parrying is less effective against multiple at…
    in Monk changes Comment by Lim June 2015
  • Already did, but the way. But we'll drop it, sure. 
    in Monk changes Comment by Lim June 2015
  • Um. Okay. >.>
    in Monk changes Comment by Lim June 2015
  • Eh. Well, go on. Tell us why you feel so?

    Also, please share what the basis of your analysis is. Testing, logs, etc.
    in Monk changes Comment by Lim June 2015
  • Are you talking about 1v1 or team? 
    in Monk changes Comment by Lim June 2015
  • hugs and kisses and bbts <3
    in Monk changes Comment by Lim June 2015
  • No biggy, my main goal from the post was actually to give a breakdown of the numbers and the mechanic, and to demonstrate that it doesn't actually matter whether you take 50pct, 44pct, or 20-30pct. Because parry blocks entire blows, the damage it mi…
    in Monk changes Comment by Lim June 2015
  • @Aarbrok :  The context to the so called 'snark' is that I consider Draiman one of my better friends in this game. I'm sorry you felt the need to call me out. It do…
    in Monk changes Comment by Lim June 2015
  • @Draiman

    A powerful mechanic is balanced against how easily it is avoided. You weigh the two, and come up with a determination of whether it is manage…
    in Monk changes Comment by Lim June 2015
  • On the flip side, monks do have a slight problem with running. Jpk helps, but I'm still waiting for mind tether to be implemented. 
    in Monk changes Comment by Lim June 2015
  • (Quote) Yeah, I take that sort of damage too. It's perfectly normal so no worries. Trust me when I say we all have the tools to counter it.  

    The catch to that route is that the monk needs to deliver that damage nearly consecutivel…
    in Monk changes Comment by Lim June 2015
  • I'll also add that kai strike isn't hidden (in fact it is easier to detect which limb is targetted), or even unblockable damage. It's deferred damage. If you are waking up from it with a mangled break, you're not paying attention. 
    in Monk changes Comment by Lim June 2015
  • 'Smart parry' just means conditional parrying. just like how you have a priority list for curing affs, you should work towards the same for limbs. E.g. if infernal seal is on,  parry head. 
    in Monk changes Comment by Lim June 2015
  • @Aarbrok : if damage is your issue, what Trager said about parrying addresses it. Don't worry about 'smart parry' and that jazz just yet. I parry manually against K…
    in Monk changes Comment by Lim June 2015
  • Trager and Serrice have got it covered. Am particularly impressed with Trager's circumspection and analysis. 

    Only thing I'd address is that the force mind command tumble is an 'end fight' tactic. It helps seal the kill - it doesn't get y…
    in Monk changes Comment by Lim June 2015
  • (Quote) lol'd
  • can't be that hard. just need to say 'hey it was nice to see you again, we should keep in touch'. no? 
    in LOVE Comment by Lim June 2015
  • Thanks for that. :) 

    To be fair, my fellow liaisons put in no less and, in some cases, much more work than I…
  • Just my two cents.

    I picked up the class a few months ago. Found it unworkable in PVP. Dropped it.

    The latest liaison changes (muddling, practical tweak affs, etc) are a result of my experience playing the class and of my view…
  • @Draiman Come back baby.
    in Sanguis Revamp Comment by Lim June 2015
  • Yeah, was quite annoyed when I caught that one too. 
  • Need generous rewards for participation.
  • It is genius, yeah. The underlying point of raids has always been to see how many guards you can kill so you can cost the target money. I was impressed when I found out the statues weren't actually to make the guard numbers look slightly larger, but…
  • Yeah, I meant it metaphorically. I've done those too.

    The flavour is very different from when someone is mouthing off, and then you walk in, guards beating on you, and you just walk up to the fella and beat him to pulp.

    You k…
  • (Quote) Well not every kill should be a headshot from a sniper. Sometimes you want a drive by. Sometimes you want to walk in and send a message.