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Lim

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Lim
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  • Yeah I'd rather go for a walk around Duiran than read a mass of text.
  • Sounds good. I always felt weird sending Gods ooc tells 
  • (Quote) ^ woah. This is great.
    in LOVE Comment by Lim August 2014
  • My bed's at the end. Please don't soil it while Lim's in stasis.
  • (Quote) I can think of two ways for there not to be an optimal attack.

    First, to make the information received so imperfect that you aren't sure what's best, and so you either have to leave it to chance (guess a hidden aff), or obtain p…
  • (Quote) This is the crux of my concern.

    It seems to me that quite a number of people who play muds are incredibly code literate, whether they are com sci students, or system administrators, or are actual code monkeys for a living. For n…
  • In making any decisions, we follow a basic structure:
    1. Receive information, i.e. tracking affs
    2. Process information, i.e. deciding what conditions to react to, and what the right action should be in each case
    3. Exe…
  • What I think -would- help is to introduce tools that take away the technical knowledge requirement to coding. Things like queueing (removes the need to track when balances have returned before sending a command), in game mapper, or in game target…

  • Regarding the AI arms race and things done to mitigate it: I'm a bit concerned that this isn't entirely possible in a text based game. Short of banning access to programmable mud clients, anything done to try and solve it might simply push up the…

  • I would pay for an artifact combat dummy that behaves like a player and can be controlled like a player, save the fact it can only ever target myself.

    In the alternative, because I know something like that doesn't exist. I'd pay for the l…
  • Yeah, I don't really see how someone playing a dark class can't also at the same time be filled with self loathing and wanting to destroy others of his kind. Plenty of reason why he's trapped in that internal conflict and is trying to find redemptio…
  • I like the idea of breaking up events into smaller pieces that are more dynamic and customised to player response. It means less premptive preparation by the administration.  It also means less 'omg I'm beat, let's just finish this up'. though i…

  • (Quote) Val explained this to me a while back, so I've had some time to think about it. This is a very practical issue to removing tethers that we need to address before it can be done.

    The gist is that Lightside feels restricted to onl…
  • I actually miss and liked the idea of having illegal venoms, or illegal concoctionists. I remember when gecko would be sold for 50K - 150K, and if you saw someone use gecko, you'd go 'amagad, WHERE DID YOU GET THAT'. And be envious. Having those pre…
  • Just a point about discernment -

    Wouldn't removing it just make tracking harder (and more biased towards good coders), rather than impossible?

    Say I stab you with xentio and kalmia.

    With discernment, if I see you hav…
  • (Quote)

    I think there's quite a bit of merit in having the bad guy be a neutral party. Having a common enemy to work together against bonds a community better than having a competition of two sides. We need to humanise the other side as pl…

  • xx
    in Raeche Comment by Lim August 2014
  • I didn't know about the core. I've been using Spinesreach's tlingor >.>

  • ^ The ability to handle a grey area depends on the maturity of the player base. That said, it's high risk, high reward. If we could pull it off, it would make the game 10X as fun.

  • Yeah, warrior does 12.5pct limb damage each, so that's three hits to break. I'm thinking best time to restore is on the second hit, since one hit is too early, and third is too late. So thats prerestore anywhere from 13pct to 24pct. My current tr…

  • The trick is situational in use. You need soulmaster ready (he takes a long time), you need them to be on salve bal (crone and firelord mess with this) and target needs to have paresis or impatience or many many affs preexisting (because any one …

  • @Haven‌ :

    In an ideal world, yeah. But if we took a look at the number of learners, I don't think it's possible to achieve the kind of critical m…
    in Combat Peers Comment by Lim July 2014
  • Yeah, there are probably others that shouldn't be gagged. Balance and eq are only the ones I tested and know for sure. If they appear visible to us even when blackout is in progress, then gmcp should be updating. Right now, they're not. 

  • If you're trying to match by peers, then I think the factors to look at are a bit more nuanced than might. Off the top of my head:
    1. Whether they have endgame curing (renew, erase, reconstitute)
    2. Whether they have endgame enhanc…
    in Combat Peers Comment by Lim July 2014
  • @Oleis‌

    Right now gmcp.Chars.Vitals.balance and equilibrium do not update when blacked out. This shouldn't be the case, because we do get the rec…
  • Also, unique class balances like illusion, shadow, spiritwrack, etc.

    Edit:
    Also, something to let us tell if the room is indoors and outdoors. It's a bit niche, but this is useful for laying agoraphobia/claustrophobia affs.
  • Does anyone know if the extra affliction allowed by the syssin charm costs extra equilibrium? 

    in Short Questions Comment by Lim July 2014
  • No names were mentioned, but people who have seen the emote, or know of it, know exactly who it is. I may not agree with the emote, but I don't think taking a public dump on someone's mistake/emote is acceptable either.
  • well, Romeo and Juliet had a fun ending too.
    in LOVE Comment by Lim July 2014