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Lim

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Lim
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  • Let's leave raiding aside for a moment.

    I'd like to express my support for Oleis' suggestion on the assumption that it would make hits/assassinations more viable.

    Not entirely sold on raiding since raiding currently lacks obje…
  • pics or it didn't happen 
  • well sigils mean they can be destroyed and have the shop broken into 8) which is in line with what aarbrok just said. 
  • I think Keroc reduced it some by tweaking the soul drain messages.
  • (Quote) FOR EXAMPLE.

    Someone please do a liaison report on limb damage tracking.

    Currently, the limb messages are such that you:
    1. See an attack message.
    2. Have a chance of seeing a follow up dodge/rebound/parry/g…
  • Just wanted to share that I just fought Cronides a few moments ago, and I was deeply impressed with how well he performed. He was parrying my blows left, right, center. It is -deeply- rewarding for me, and I am sure it is much more so for him. When …
  • Just to reiterate :

    No one's opinion is being invalidated because they aren't top tier.

    However, if one hasn't actually fully understood the nature of Aetolian combat (typically -  I'm really sorry to be blunt here - this is a …
  • Naw, it's still if and elseif then statements. My cave painting (below bucket of paint art) level code works very well. Keep it simple. Reads like English. 
  • Side note: I used to make the very same arguments @Rowena is making now, when moi mentioned introducing more combat components that introduce the element of 'feel'. …
  • (Quote) As I see it, classes are designed now with a view to avoid that theoretical endgame. @Satomi mentioned this earlier on different routes. These different ro…
  • With all due respect to the above commentators, I need to point out that Aetolia combat is not at a state where you hit a 'kill' setting and you go make coffee. That only happens when your enemy is vastly inexperienced relative to you. And we usuall…
  • @Satomi If you don't want to automate, and you forget things, then try coding in reminders. That's what I did until I realised there are too many things to manual a…
  • I've always respected Kheoss because he invariably says "good fight" after every fight. And I remember him for it.
  • __Fighting the same people over and over again, if at all.__

    I would really like an Aetolia where there is a strong incentive and encouragement to enter pvp. A lot more can be done to do this. 

    __Bad attitude, arrogance, having…
  • I recommend that the xp increase, rather than the mobs be crit friendly. 

    If they are crit friendly, the area will be cleared out in 5 minutes, and that means less play time/chance for player - player interaction in the vortex. It would b…
  • Love our hours long rp sessions in the dojo.
    in Draiman Comment by Lim April 2015
  • Yeah, which is why some sort of directive needs to come from above via the story. Something like it's a place out of time, unaffected by the world outside, etc. It's not insurmountable. Sect is a case in point. Just a matter of a decision to spin it…
  • To be honest, I'd actually rather have some kind of ruling (RP led or otherwise) that makes sides not matter in the Vortex, that you should feel free to kill anyone, or cooperate with anyone.

    It gets quite tiring to have the same teams di…
  • Idea:

    The more people there are in the Vortex at once, the greater the rewards should scale. If there are five people in the Vortex at once, the rewards are greater than if there are only two. 

    But there is a catch. When you ki…
  • I want to make a similar point here that I made in relation to the Vortex:

    The incentive structure for Sect is mismatched.

    __Ince…
  • I think the Vortex is dying because the incentive structure isn't good enough.

    __People aren't busy doing other things. They just lack a reason to play.__
    When the Vortex was first launched, we had plenty of people visiting. P…
  • Would be helpful to have a way to check if there are people in the Vortex. Right now it takes 30s to check (another 30s to discover there isn't anyone else). The inconvenience is an unnecessary deterrent.
  • congrats, I'm going to try and work on this too. 
  • wtf he killed Mr Bushy.
  • If anything, I hope it becomes significantly lucrative in the vortex to entice people to risk entering. The fear of dying can be pretty strong and hard to overcome. My biggest fear is that the area fizzles out after a while just like the fracture, v…
  • I'm not sure that it is better to bash in the vortex since you can't crit the mobs.

    Nonetheless, I think it should be intended that it be a lucrative place to bash. Hence the open PK concept. Higher risk, higher reward. 

    Anywa…
  • 'how many ents you even need, bro?' 
  • it's a place locked out of time, so you could go up to them and introduce yourself as FROM THE FUTURE
  • Hi @Dristin and gang,

    the overwhelming damage from the Indorani still seems to be the problem. I think there's something about the worm's hit that fires …
  • Only complaint/suggestion I have is that THE COOLDOWN IS TOO LONG/NEEDS TO BE SHORTER.