The mechanics work fine. The main problem is market size. We don't have a large enough supply/demand/buyers/sellers for it to function as an efficient market mechanism.
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I'd want this too. Though I'm undecided if I want just the tiniest concession, of letting us keep the endgame cure ability. Just for Pvp purposes. A health and mana knock is doable, but I'm not sure I can live without my renew.
As an aside, the need to introduce mechanics for non-combatants should apply to raids too. Say when a raid is going on, maybe random citizen mobs/off duty guards will appear around the city, and the non-combatants can help running around calling to …
I want a raid mode where if we get consent from participants (basically, you join up if you want in), all raiders get lesser-type experience. Also, free PK on all those listed as raiders. in Ankyrean Anguish - Aetolia-based RAGEComment by LimSeptember 2014
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Well, to be frank, I'm slowly seeing Light side PvP might growing, and I'm looking forward to the odds being evened up. I'm p sure any Darkie worth a damn is going to grow bored of bashing non-coms, and will welcome the competition. <…
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The game could do with a lot more sportsmanship. Don't know what ever happened to respect for your opponent, but I've seen this missing from people on both sides.
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This is the problem with bigotry-based RP in general. Don't be silly, people. RP a bigot, but in a way that increase interaction, not reduces it. That's brings more fun. This applies to both sides.
Mazzion's clay golem that hangs around near the crack. It's so damn adorable, like a lost puppy. Not sure if it's actually following me around (not sure if it's because I'm enemied and it wants to kill me). But it cracks me up every time.
My only gripe about the class distribution system is a homogeneous single group of players having a stranglehold on game content. This creates a monopoly (or oligopoly, depending on whether you see th…