Can we just go with the suggestion that if you're defending a victim, it's enough that you're an ally; if you're defending an aggressor who's had a victim seek retaliation, you need something greater than just being an ally, e.g. you're actually inv…
Oh yeah, and as a general comment on RP and playing the game well together - When roleplaying villains/aggressors, and the conflict comes to a deadlock, it's probably a good idea for the aggressor to be find a way to resolve the conflict in the…
Yeah, having read a few more posts, I think it's getting pretty clear to me- Iesid definitely has cause and all via the Bama stuff, but I reckon it's starting to be perceived as PK farming because that cause is getting a bit old. Yes, Whirran d…
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Hmm this is great - I think Whirran should be happy to 1v1 you (for each instance of outstanding cause that you guys have on each other) and let that resolve everything between you, i.e. both of you leave each other alone thereafter. But w…
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Yeah, you're probably right that it is a fine reason on its own. It's when it's paired with the general 'no issue over one death/PK attempt' guideline that it becomes a bit more questionable. So the formula would be to 1. start a fight (wh…
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I think the Bamathis RP thing was probably fine, although my personal two cents is that it is dragging on a bit long at this point because the story hasn't really developed beyond 'rahhh your God bad', with the same PK is being justified o…
The general idea is that your socials/community should more or less come from the city. The player base isn't that huge such that you can reliably get your social support from guilds (save for the bigger guilds, but even then it's not 24/7). Reach o…
Something that I've thought to myself but haven't yet said - I really do like the energy that you bring to the podcast, Rasani. Especially when you guys talk about lore stuff, it's pretty interesting because I'm still trying to catch up, and it's fa…
The Sardara thing - Sardara got involved in ganks and piled in on the guy. I know it's fun and games when you're on the winning side, and it's easy to get a kill on someone, but please don't forget that the guy you piled in on is a guy behind …
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Nah, so like for Val's case, she said it's because as a matter of principle, she doesn't take people off her enemy list. (And in this case, this was during war, in which I wasn't involved.) So the only thing to do is just run through the t…
So anyway, a huge congratulations to Nipsy, kudos and respect to Fyrren, and all the best to the Teradrim. May this be a new era forward and that we get to really see the Teradrim add to the Aetolia story.
I think this talk about Teradrim PK is nonsense. 'Warband' actually means that the bunch of them used to gather to perform with musical instruments and sing songs (or dirges) about war. What is it good for? Absolutely nothing. huh-ah!
Hmm.. I think the general issues will be addressed by whatever war system you guys are working on - things for non-coms to do, clearly set goals/objectives, etc. There was that thought that was being discussed in discord where there could be resourc…
I think we're agreed on Torc being bad for combat balance. It throws an irritating spanner in the works that makes it hard to balance around. My guess is that a game maker won't disagree with this from a game design perspective. Even if one takes th…
I'd echo Sheryni's sentiment btw, that it really, really sucks when people say OP about you/the class you're using. You know how some people spend hundreds of hours bashing to level 200? That's the same kind of non-stop grind of getting fights, read…
Yes, classes should not be balanced around artifacts. Same concept applies as with eq_crown (including the conundrums that come with refunding eq_crown).