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Lenoriel

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Lenoriel
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  • (Quote) I know and agree with all these things, yes. However, this was talking about one specific aspect of it that seems like it should be able to be countered with something, even a tricky or demanding or expensive something.

    A…
  • (Quote)
    This is why I prefer the idea of a high-drain skill to ward against phase pulling rather than the tick. The skill would have to be something far too demanding to just keep up at all times, thus making it something you need to be aler…
  • (Quote) The thing is... once something works, more and more people start to do it. And more and more people are starting to do that random room checking. ESPECIALLY in places with only one or two exits. I don't know how often they do it outside of…
  • (Quote) First of all, thank you for your thoughtful answer. As for the chimes making things harder for Syssin- well, yes. That was the idea. I want to make things more -interesting- than just a war against phase and eye sigils. Having to stop and …
  • I mean, that's absolutely fair. 'The entire purpose' was hyperbolic to the extreme. But it is an important aspect of it, and the ability of people to counter what should in theory be a spy's trump card through system mechanics should at least be loo…
  • (Quote) Phase is already strong enough and if you hold still long enough for someone to phasesense you and eye it's your own fault.

    I've never been caught with phasesense. But I have been caught over and over by random jumping in…
  • (Quote)
    'You will literally never get caught' is way off base. Again, when a major event is going on in a room with only one or two exits, and someone can just inline a command to jump out randomly and eye sigil.. with no way to avoid it<…
  • Absolutely agreed to all of that- I was trying err heavily on the side of 'very reasonable' to begin the discussion cordially, but yes. Agreed to all of it.
  • A commission of Lena!


  • This makes it MUCH easier to picture things! Thank you!
  • Thank you! :)