I really didn't expect recent events to turn out the way they did, but I'm making the most of it. It was sort of inevitable, anyway, given Lait's steady transition from cheery, bright-eyed defender of the innocent to zealous crusader and beyond.
Quantity does not equal quality, and Aetolian crafters understand this. The word limit on extended descriptions is not intended to insult you or stifle your creativity as a writer, because description length and creativity do not correlate. Nobody i…
Sdk/ucp/ucp, at least, can be partially parried by parrying head. With teradrim, you can't parry thanks to rattle: only the sand slice will be parried, but the main bulk of their attack (flail+golem strike) will go through.
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This is the problem. If someone is singularly dominating sect battles, nobody will fight, because they're expecting that person, who will defeat them. Your answer to "How do I have fun doing this thing" is "Don't do this thing because you …
There is a point where personal skill stops being relevant. No matter how good you are at your class, no matter what tactics you use, there is going to be a point where someone is going to be able to defeat you 100% of the time. You don't learn anyt…
Yeah, that's exactly what I did. But his limb attack do almost 30% HP damage to me per hit. In our most recent fight, even though I parried him and rebounded him multiple times, he still killed me in 6 hits.
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How so? This proposed system allows people who have similar kill/death ratios to fight each other, therefore guaranteeing that a person will be matched up with another person similar in skill. At the same time, a person who is not necessar…
There's one option I can think of: track the win-lose ratio of each sect member and group them into ranks based upon how much they've won or lost. A lower rank can accept a challenge from a higher rank, but a higher rank cannot accept a challenge fr…
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Magi can give muddled, which prevents focus curing once. Oscillate tone strike, however, is faster than focus bal, which means that you can keep them from focusing forever -- pretty much the same thing as impatience, but more active.
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A softlock is when your enemy has slickness, asthma and anorexia, preventing them from curing via normal means. Tree tattoo, purity, class skills, etc will still work, though.
A truelock is when you completely and totally eradic…
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This is exactly how I felt when I made my Mage system, working off Akara's affliction tracker. She taught me how to fight as a mage, but I'm looking forward to building a Sentinel system for my alt Mali entirely on my own without any help!
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Literally everyone pays to win in this game, except for maybe one or two theoretical people who have never bought a credit in their life and instead grind quests twenty-four-seven for their credits.
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Well, it's two different kinds of skill. Automation takes technical programming skill, manualing takes reflexive skill/muscle memory/reaction time. I have plenty of the former but almost none of the latter; I feel much more confident being…
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Are you kidding me? There's nothing cooler than being able to code your entire offense into a single button. It takes actual technical skill to accomplish it without screwing it up, and when it performs flawlessly there's just that great s…