That assumes that I want to change a class, on the contrary Sciomancer is a fun class by itself. And apparently you do not know the difference between a whining and Devil's Advocate. I would like to see how constructive argument you would provide to…
IRE games are already expensive by themselves, unless you have time to grind or cash to throw. That is not something of a secret. Unless you are pure RPer costs may go up and up. Asking for better refund rates would not be something unreasonable whe…
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Again with the personal attacks. That is quite unbecoming of yourself. Remember that this is not my first MUD game, perhaps you should stop treating others like that from your high perch. Before this game I was playing Midkemia Online whic…
@Phoenecia As far as I asked around that should not be case anymore. I was hoping some kind of changing from Outrider to Hunter type of stuff it used to exist in …
As I stated if you are Syssin, Shifter, Monk or Wayfarer (though this one is new) side-hopping is quite easy as long as you are allowed to do so. So that creates an unfair advantage to those classes.
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Actually partially existent statement was added to emphasize on having such a strong connection. Actually the concept of enhancements and the fluidity of choices were emphasis. One could call it something else such as that your connection …
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That is an old thought that rogues would not contribute to the overall well-being of the game. Actually they can be quite good customers and conflict creators under right circumstances. The reason I did not gave an example earlier, because…
I wonder who is the arrogant one. Me or the "established players" mm... I am rubber you are glue. This has been a very nice discussion. I shall leave smaller ideas thread to its own course.
It is within hands of the playerbase to react towards a certain kind of conduct. I have seen rogue elements handled pretty well, despite odds. Everyone could have a different experience, and right that is easy to cave in. I shall not give examples, …
If you mean the appeal to play a mercenary, bandit, freelancer or criminal...there are enough. That requires a different type of style and commitment, presenting uncertainty elements into the clear cut nature of a game.
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Centralization and consolidation is good on the paper, but on the other hand it truly kills uncertainty factor to a degree. We are playing a dark fantasy game and roles of mercenary, rogue, bandit, freelancer etc. have not much room in the…
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"Give an inch, give a mile" is inappropriate for the idea I suggest. Then I will ask guards and townes for clans? And guilds owned by clans? Right. Let us be realistic.
And I already said that the current mechanic of finding a N…
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Titling is not something which imbalances the game or anything. It is cosmetic and if we are to encourage the creation of IC clans, there is no reason to withold such quality of life additions. Making something easier should be always favo…
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I do not see titling privilege in clans going terribly awry. Because titling would only effect those in the clan. The only case would be that people who enter countless clans and clan leadership of one clan acting all immaturely to change …
1. I realize this is a combat idea but we need perfume mechanics. Currently fighters smell so bad, especially Carnifex surrounded with many hounds. This can not stand that way.
Unfortunately using PayPal within my country is not possible since they withdrew their services. Despite I could pay the initial start for membership via credit card, recurring payments will not occur and that makes membership as not alluring curren…
My choices in words were generally blunt at times, but when I said that the Aetolian religious system is bankrupt, I wanted to point out the system's high dependence on volunteers and when they …
That would not be a wrong assessment that non-mechanical things tend to die out quicker then mechanical ones. Players cannot dispute something mechanical, they have to live with its leg…
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1. Kalak never accused Kodaza being best friends with Chakrasul, you are imagining things apparently in your fervent ranting. And I do not care which order your character is. Keep your IC away from this thread.
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There is no disingenuity over there, nothing to mislead. Simply that visible and strutting Divine are subject to human nature. Takes away from their credibility and their omnipotence. Some people will like that, some people will not. There…
People appear to focus on Greco-Roman Gods, so let us consider it then:
1. Availability: That is a game material not available to everyone and even not to all of the Orders. People go towards that Order, because people will get to …