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Kalak

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Banned
Username
Kalak
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Comments

  • (Quote) Firstly in most games like Aetolia there is a lore explanation about why people return back from dead. In the end it is...a game where people prefer to play a character continually. There are of course several other MUDs with permadeath fe…
  • (Quote) Hey it makes so much sense as long as your friendly neighbourhood vampire does not chomp your neck, it is alright to do everything. I mean how can they be evil. That is the summary of good RP very widely accepted in your circles I suppose?…
  • (Quote) Why a vampire hunter should be a flat, one-dimensional character? It may appear as such against the vampire but the player might be having way too much dimensions from another perspective. Isn't it the very core of a matter? Perspectives.<…
  • This is awesome. There was a time when I scoured the wards to collect as much info as possible about Albedi Gods, this makes things easier for everyone.

    They would be my preference over "On your face" Gods of Sapience. Though I am still a…
  • (Quote) I am not sure you are very perceptive about where I am enemied and what kind of effort I put forward to getting unenemied. But I can say, enemying is far easy and that is not always warranted for.

    And going to wings room is no …
  • (Quote) So then you will find no issue with PKing as a consequence of the poor choices of the org members. And the individual has no issue with getting PKed due to actions perpetrated by the individual.

    Q.E.D

    Thanks for provi…
  • Sorry but you are advocating that a circle of people has every right to keep people out of their avenues because they have been there first and they have the vote.

    That is the most obnoxious thing I have heard today.

    And it is …
  • @Leana Sorry but enemying people and having a "Deal with it" attitude is very common in Aetolia. If orgs do not wish to deal, they can come to table and parley. Not d…
  • (Quote) Do not be misled by my passionate words and assume that I am not aware that this is a game. I have just a distaste towards heavy admin intervention in what should be dealt ICly, PK or RP or whatever.

    I do not advocate PKing enti…
  • A game has to give an avenue for all kinds of playing styles and player roles, and the game modes should not be detached from themselves. If your organization sees me as an enemy and then I am obliged to play the role of an enemy.

    If you …
  • enemy
    noun [ C ] us ​ /ˈen·ə·mi/

    plural enemies

    1 : one that is antagonistic to another; especially : one seeking to injure, overthrow, or confound an opponent
    2 : something harmful or deadly ·alcohol was h…
  • We should focus on the current scenery of the event:

    -All of the Liruma and the whole of Mitrine village is surrounded by Ophidians indicating that ruins should be no longer the focus of Mitrine and Mitrine backed forces. When the brothel…
  • Thematically I always found aura appear as outlandish because it is a separation indicator between PvP, PvE and non-combat activities. The war event has been a good step towards going away from detached avenues of conflict (Ylem, Sect etc.) to seaml…
    in Warzone Aura Comment by Kalak July 2018
  • (Quote) Pardon me but playstyles can differ vastly among people. Not every people has to play in same way dictated by a certain circle of vocal players.

    And for your information, I neither play a solo game nor having a lack of fun.
  • There is nothing wrong with being alienated on the paper though, as long as you can live with the consequences of your actions.

    In this game I have stumbled upon heavy mentality that people, especially those who are high profile do react …
  • (Quote) Meanwhile developers conclude that "Mage is fine as is!" and decide to scrap the revamp.
    in Owned Part II Comment by Kalak July 2018
  • Preparing myself for the peace talks between Mitrine and Ophidians. Before that, will be attending a wedding to PK...err...congratulate a friend.


  • Been a long while I gave this one a proper bump.
    in Kalak Comment by Kalak July 2018
  • I was half-expecting Imps to be used as a kind of deus ex machina when one side is at the disadvantage...not sure I like that kind of small balancing to prolong the battle when one side gets the upper hand.

    Do they deterministically choo…
  • So I know right now the attention is upon the summer event. But how are we doing on this front?

    Perhaps some more teasers, appetizers, AB files etc to sate the hunger would be appreciated!
  • I have been enjoying the event so far. I think as a rogue the only bother was with the Hunting Grounds mission because I cannot enter there and most people will relinquish items after getting them to not be flagged for death. Now for choices, I had …
  • Also it allows people who are not "formally" aligned with cities to take part in the event.

    I know most people will not care about that, but in my book it is a positive occurrence.

    Perhaps I like to think that the gameworld i…
  • Umm I think you are simplifying my proposition horribly. Blood potency is not just about ranks in a house. It is a more intertwined system taking number of childes, time played, house affiliation and quality of sire (maybe with even more metrics to …
  • (Quote) Truly, I would not dismiss a proposed mechanic and furthermore claim it would fail on execution based on imaginary might-be abuses or OOC interferences. After all every system in any game can be abused when they are provided without proper…
  • Back when the sire changes were discussed I offered a Blood Potency mechanic inspired from Vampire the Masquerade which can make blood matter and also to whom you are bound. So I shall copy/paste for relevance:


    I …
  • (Quote) I give a broader perspective and you use your Off-Topic card again. I am sorry but whatever I wrote is related to the very core of this issue.

    PvP XP loss, the reasonings behind conflicts and such, all are related to conflicts …
    in Orrery Comment by Kalak June 2018
  • I agree with shared xp too. Anyways...

    Perhaps this will be a long discourse on the topic, but without some comparisons we cannot see the whole picture.

    To make a comparison, MKO was the IRE game which had the least PvP barrier…
    in Orrery Comment by Kalak June 2018
  • (Quote) Indeed it exists. But it is as shameful as Equilibrium Crown in my opinion. What I tried to convey was that instead of suggesting removal of troublesome mechanics in PvP left from old times via artifacts, we should strive to remove them wi…
    in Artifact ideas Comment by Kalak May 2018
  • (Quote) I really can fathom the annoyance at transfix and well any writhe-kind affliction. But are we sure that we want to go down that way?

    If so, I would like Anti-Paralysis Gloves, Necklace of Venom Lock Blocker, Instant Adder Remova…
    in Artifact ideas Comment by Kalak May 2018
  • There are two classes in this game anyways: Sciomancer and non-Sciomancer.

    *****TIME TO REV UP THE PROPAGANDA MACHINE!!!*****