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Kaeus

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Kaeus
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  • To be fair Angwe, there are classes that have needed bandaid fixes way longer than Sentinel. Honestly bandaid fixes can also create more problems than they solve unless they are properly tested and balanced. This would more be an idea for liaisoning…
  • (Quote) I mean, Sentinel aff speed is CLEARLY balanced around having darts proccing. Having such an unreliable aff method being required to be at a competitive affliction rate seems like an iffy mechanic at best. That ent would essentia…
  • /wtb your mob list >.>
    in LOVE Comment by Kaeus July 2013
  • I'd totally buy Cooking if I could bake Delphinium Cookies!
  • Yeah, I've had people pick supposed "hard counters" to the character I was playing at times, and I still did terrific due to good teamplay.
  • the correct check for defenses in Tripwire is tw.defs.active.whatever, so your if needs to be "if tw.defs.active.bruteforce then". Should have sent me a message Mastema! =p
  • Honestly, it will be extremely rough to get ahead of endgame curing at 2.66 seconds dstas. Sleights are really short balance knocks, but you should certainly still use them. Void is still powerful, as it is the only way to keep your affliction rate …
  • Artifact Adaptable Armor - Either combines armor you somehow merge into it, or just works as the appropriate armor for your class. I'd love to not have to carry around 5 different types of armor (possibly more in the future!)
  • I believe I am up to about 22 unique users at the moment. I do believe the curing is comparable to Citadel, if not better. I'd certainly be willing to help you set up your offensive framework, what I tend to avoid is giving out full offenses an…
  • The system has not been updated in quite some time (over a year or so). If anything it is probably better used as a reference rather than a full system.
  • Would be awesome to see more inter org conflict. Death seems like such a minor deal, and icons stop any divine essence loss. One thing I've liked about Duiran is while I don't see people actively fighting each other, I've never been bombarded with t…
  • Challenges appear to anyone in the sect of blades, they are not directed.
  • At least I can mark all as viewed, I fell like I can deal with the colors provided that NEVER GOES AWAY AGAIN!
  • Godyesplz to Vialbelts!
  • I noticed the hunting grounds seems to be broked too.
  • I really want the post separators back, everything feels chaotic in here!
    in New Forums Comment by Kaeus July 2013
  • Only downside I have with the in-game mapper is that it has a time restriction (bout 3-5 seconds) before you can run 'path find' again. It is however quite convenient provided the room you are going to can be directly reached. Would be nice to have …
  • FYI Mastema, the queue should automatically execute anything in it using expandAlias, you'd literally just have to do addToQueue("firething") (provided this is some variation of Earthshaker we are talking about)
  • I seriously considered making a trigger to /yell I DONT WANT TO KNOW ANY MORE SECRETS, given how often I hit that in stupidity. This might also because my offensive round, I do 2x envenom, dsk, and then 2x envenom again (MG/Engage prep). Combine thi…
  • Iosyne moves in towards outstretching Her hands and opening Her fanged mouth impossibly wide.
    Opening Her mouth to obscene and unnatural proportions, the Malevolent reveals row upon row of dagger-like 
    teeth as She moves wit…
  • If IRE shut down completely, I would probably actually bother to finish coding my own MUD! (Although, it would still be a sad day!)
  • I would totally drive up for a meet, especially if Reading Terminal Market is involved! I'm about 15-20 minutes NE of Baltimore, so it isn't a terrible drive.
  • Bug #8209   Reported by: Kaeus
    2013/07/01 22:42:10: it looks like gmcp.Char.Items is not sending a .Add when a corpse of a mob is created 
    (and doesn't send a .Remove when it is picked up). Also, when the mob dies, a .Remove…
  • I understand wanting to expand the RP aspect of the game, but this game already has a low amount of conflict mechanics outside leylines, and I'd hate to see anything discourage that even further. Being here mostly for the conflict, this would basica…
  • Guard death isn't a common occurrence already because the action itself causes very little effect other than tediousness on the Security aides that have to replace guard. Adding in this to the negative side without making a guard's death do more wil…
  • It does for giving the def, but it would be super nifty if that was possible for when you typed 'defenses' as well.
  • I don't think we need to make it so you cant have two people hit one person, but making it so 3+ people cant focus the same target would make team combat more enjoyable personally. I'm a fan of interesting team combat tactics, not dying because I go…
  • This is...kinda awesome in theory.
  • (Quote) There are definitely those of us willing to teach. Hell, I don't care what side you are on, I'm always happy to try and answer questions about combat.
  • I'm really not sure why people are afraid of losing these days. The experience loss is so negligible that it means nothing but a small loss of time.

    I actually enjoy losing a good fight, because it means I have things to look ov…