Well I'm back into this thread because I spent a lot of time on this topic and it's really interesting. I think I'll list or link to things I've pulled from for Jensen turning evil. (dont watch if you're squeamish or sensitive to language) <…
We live here, and with rounding, nobody is moving away. We've come to a strange place where both parties of our two party system have betrayed their core demographic for far too long. In the end, is appears we now have at least four years of Trump.…
I feel like a good portion of this thread is self evidence towards the original premise. Also if you wish to see nitpicking, just look back to any argument for scotch, bourbon, and champagne being rejectable for crafters yet existing in game. …
I'm not mad you decided to retire, I understand it, but I'm made I missed your retirement by few goddamn hours. When I found out I figured it was weeks ago, not something I missed just barely.
I was working roadside in a neighborhood doing g environmental monitoring when a van comes rushing up behind me. A woman frantically gets out and asks if I had a cellphone, across the street a dog had gotten out and was attacking the neighbors dog.…
Coming out of torpor, and spending all of the time and energy replacing decayed things, learning the new changes, and getting yourself back to the point where you can start enjoying the game again.
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Daskalos is/was such a good player for the dark side to rally against; for pvp (1v1 and group), and RP ideology. I've always liked him as a player and character.
It was more I saw it, I like RPGs, I haven't heard good things about it so I'm not going to try it. I am one day open to playing a game with aetolians bit only in a system I enjoy.
Difficulties for evil: ambiguous objectives, actions to provoke opponents can be viewed as griefing, your actions can be ignored, everyone has killed thousands of npcs so you don't stand out as a murderer, and everyone is immortal so undeath is lack…
There are a slew of combatants who would join up behind RP (they may not participate in that part actively) and a solid plan. If you provide the reason and the event, they would turn up
1) in my experience this is dependent on your adversary. When I was a Duiranite it was very fun because a lot of people made themselves targets via raiding, forest destruction, or slaying loyal mobs. It was very easy to play because you didn't hav…
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More shops in theory reduces the tax burden. A city would earn the same charging 10 shops 3k as 30 shops 1k (I'm aware neither of those numbers are representative)
I think you'd see more diversity in goods since players wouldn't get turned off by the super high investment cost. Sure you'd probably get an influx of curatives but you'd also see single craft skill shops like Taylor's, bars, smokeshops, smithys, …