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Irruel

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Irruel
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  • Ages ago there was frequent activity at duiran's pub. So long ago that I don't remember its name though. Player effort can make a location popular, but without that effort it always reverts to locations that attract people for reasons such as:
  • (Quote) Oh come on! You've never been quiet EVER.
  • Are you installing it the way the instructions say?
    The first time I loaded PS I ignored them and use module manager instead, but it doesn't work right if you do that. Lots of weird faults that make no sense. I never got it as far as bashing b…
  • Bad punctuation = poorly made clothing. Don't buy it; the stitching is crooked and it will probably just fall apart.

    In other words, a better writer can charge more. So chill, because relaxed rules don't stop individuals from writing well…
  • Why?
  • I'll check it out.
    I, quite by accident as it is too easy to buy ebooks on a whim during the daily/monthly sale thingies when there $1, read a book in this genre. It was surprisingly good, but when I tried other books in the genre they were rea…
    in Westworld Comment by Irruel October 2016
  • See you round dude, all the best.
  • The blood sweat and tears argument can be kind of frustrating, at least to someone that has already been there and done that (multiple times), and now just wants to play casually and still compete.

    That said, I probably won't pay for code…
  • You don't even need to do that much if you're particularly clueless with mudlet.
    See the screenshot below.
    Create the trigger. Check the highlight checkbox. Use the GUI to select the highlight colour.


    in Let's Talk: Carnifex Comment by Irruel October 2016
  • to help your debugging...

    enter these at the command line, one at a time, reading the output (which ought to be true or false)

    lua can:bash()
    lua hasSkill("Garrote")
    lua isWielded("whip")

    etc

    Y…
  • As for evil vs good - I struggle to play an evil character for long periods when the flavour of evil is the stereotypical psychopath. A few months is okay, and after that it is draining.

    I've played a few 'hero' characters, and I slip in…
  • (Quote) See, if you've actually been in that scenario, it's either a poorly written/designed event, or...

    No one actually intended you to support it. Why do you HAVE to help them and come up with a justification? In my experience the ev…
  • (Quote) Most of PS is fine, but the enemy aff tracking part, not so much - large amounts of it is written directly into the triggers rather than into functions that the triggers call, which make it a headache to tweak.

    I think Kaeus beg…
  • Do the affliction tracking trigs and scripts work in PS?
    If so, are they reasonably up to date?

    I'm familiar with them from tripwire a few years ago, but I know how quickly that sort of thing can get unusable if the focus has been on…
  • Not so much a theme as the names I've given them over the years.

    Ozone - it was protecting me. Purely a curing system, back when offense was manual-able
    Labrador - cos without it I can't get around Aetolia - this one was when I delve…
  • Obviously, not many people voted so it's hard to draw conclusions.
    People keep saying, in the forum and ooc clans, that first aid is good but they don't use it.
    Almost no one that I know of (just a couple of exceptions such as Riluo) activ…
  • I believe that to get the most out of firstaid, you will need to figure out better priorities than come default.

    I'm not sure how many people bother too much with that.
  • As far as I know, Mudlet does the JSON stuff out of the box.
    Correct me if I'm wrong, but other clients don't offer the same GMCP experience as Mudlet - at least not without doing some wizardry first.
  • It also depends on the players that are members.
    You can still have a lot of fun and do a lot with an inactive order, especially if there is still a player behind the god that just isn't around much, but can still be 'booked in' by the players …
  • For anyone interested, a little tribute-cover of Bowie's 'Life on Mars' from Sarah Blasko, from last week.
    in MAD 2: MADDEN'S MADDENING. Comment by Irruel January 2016
  • In 1 vs 1 they were always ok because of the hindering. I'm assuming they still are, but don't really know.

    In team fights quietus and quietus reprieve, if used liberally, encourage the other team to target you later. Pretty sure that has…
  • You can. The command is 'symlink' and there is a guide on the mudlet forum.

    Doing it with module manager is so easy though...

    Incidentally, it works just as well with onedrive, and I assume google drive, though I haven't tried …
  • Regarding affliction classes. You pretty much have to script to track the target's afflictions in Aetolia. It's very easy to do here, but because it is easy to do, combat has been balanced around near-perfect target tracking, so your attacks need to…
  • The mage classes are different enough from the legacy Achaean mage. You'll still recognise plenty of the abilities, but a fair bit of effort was put into making the offense more active, with bridging moves rather than a choice between straight damag…
  • (Quote) Er, I have both a troll and a dark elf char there.
  • Please do more like that.

    Years ago I used to draw up maps of these game like this (not necessarily as good), just for myself.

    I found they help with immersion into the game, visualising where my character is becomes easier.
  • Would holding breath help?

  • Right. It comes down to what stage you're at in your life. As a poor student I would have earned it in game. As a working single guy on a decent income, I sold credits instead. Now that I have a kid, I don't have the money for credits or the t…
  • (Quote)
  • (Quote) May I ask the reason for that? Bashing for non-xp rewards is integral in other games (commodity farming). Is it possible to trade between the two - perhaps on the turn in quests there is a choice of reward, extra gold vs extra exp, but not…