Per my understanding - game doesn't end if the drunk gets lynched. One random person from those who voted for the drunk dies along with him. @Emelle please correct i…
Okay, in the hopes of having an actual discussion, and in the absence of any real suspicions, I would propose targeting one of the silent people. They contribute little, and there's a good chance that one or more of them are syssin trying to hide.
Ah right, missed your vote, sorry. I can see the value of a nolynch in situations where the balance is close to even, but we are not there currently, and hopefully won't be.
Anyway, I'll wait a bit how things develop. Meanwhile -
Hrrm. There's some merit to that drunk vote thing, but I would be leaning against attempting that. Thing is, while we'd get that problem out of the way, the town's power roles will likely want to not be on that train, making it easier for the syssin…
While the issue is likely valid (not super-active these days, so don't want to comment either way), it's worth nothing that the spirit anchor does work for vampires.
Hrm. Now this is a somewhat problematic situation.
On one hand, having someone who can report on investigations is good. On the other hand, in case we're wrong with this one, voting information is a lot less useful, as everyone can claim …
Bit surprising move from Xenia with the noVote option. Drawing activity to oneself is not something that the vampires would want to do, but on the other hand, making us want to trust one of them is something they definitely -would- want to do. So I'…
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The ability to leave the game running in the background while doing something else, and occasionally check if something interesting is happening. Whether being able to do this is desirable or "good for the game" or whatever is not for me t…
Well, so much for portals idling. Time to dust off my haven once again, I guess.
I understand what the change hopes to achieve, but in my case at least it's going to have the opposite effect, as exiting the haven takes longer than moving …
In a game that is all about interaction between players, reducing means of communication (be it tells or org channels or whatever) is about the worst thing you could do, and all it'd achieve is less interaction.
I see. Yes, that is a valid point. Honestly I think it'd be better to get rid of undeath entirely, as it's so insignificant overall, and focus solely on living vs vampires - but that's likely outside the scope of this thread.
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Gotta say, it's slightly surprising to see "city of undeath removes mandatory undead status" listed under the heading of strengthening org identities in City and Guilds - Goals and ConsequencesComment by IlyonJanuary 2017