Something such as potency is a really neat idea on paper, but its execution in a game like Aetolia always leaves something to be desired and almost always leads to situations of abuse. Furthermore, while it sounds like something that would instigate…
There are a lot of interesting ideas here. I like most of what I'm reading.
Something that immediately stands out to me and makes me recoil a bit is the idea of forced physical or personality traits. It's okay to suggest them or even have…
Ahh. Point 1 doesn't seem to bother Houses (that I've seen) and 2 is unfortunately completely on the individual player rather than the House. IC, we have warnings (re-siring is "difficult", you might be looked down upon) that deter people from Vines…
What incentives are there for the House? Are there mechanical incentives or is it just a matter of "siring them keeps them around and makes the House active"? Because from my limited experience, if the latter is the case, anyone willing to get sired…
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It's a player requirement. I'm not sure what guilds look like in terms of getting full class, but vamps are still, imo, requiring some pretty hefty things to get full class. I definitely understand Bramondt's pain, as without a sire, you c…
We've derailed from the original point of this thread, but if anyone wants to discuss it further, feel free to either PM me or start a new thread! I feel like I've explained myself well enough, but I'm willing to elaborate further!
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Sure! I think it's more important to get people involved with the only consequence being the overall loss (of the conflict and of resources other than exp). Aetolia's fostered a mindset that exp matters and I don't think that's going to ch…
Is it possible to change the wearlocation of satchels in the design? Or are they restricted to shoulders? If a way exists, I can't seem to find the syntax.