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Evalyne

About

Username
Evalyne
Location
A Coffin
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Comments

  • (Im going to end up calling everything in protected mode, arent I?  If mudlet even allows that)
  • It looks like in your case you probably are having an error midway through populating the UI. One of my huge irritations with Lua is that a single error will stop the entire script execution and you cannot trap errors. Is there anything in your Er…
  • (Quote) But why stop there when I could have an attack that makes people get eaten alive by butterflies?
  • (Quote) In Imperian, there was the ability to make player skills display differently based on the god you served, before they blew them up. Of course that was paired with a config option to display undecorated messages (much like the option regar…
  • Oookay so this works for me, but past experience teaches it might not for others, so do let me know. This is basically the "for developers" install method minus Git:

    1) Download the zip of the system from the website
    in Valkyrior system (Mudlet) Comment by Evalyne February 2018
  • Cool, good to hear! Though I still ought to look into scaling.

    I'll get some install stuff looked at too, today's kind of been a write off for productivity (yay health issues)
  • @Aeden what size is your screen out of curiosity?  Ill use that as a test size for scaling.
  • Ah, yes @Aeden it's meant for a 1080p screen. I wonder how hard it would be to make it scale for different resolutions. I'll look into that tomorrow, crash time for…
  • To follow up, no, everything's there. Mudlet is just only importing the triggers for some reason.

    So I was trying to save you guys trouble, but if you go to the module manager and Install each of the component modules (and not the omnibu…
  • Hrm, looks like mudlet isn't exporting the whole profile like it should, that's fucking great. I'll have to look into why.
  • For the record this is what it should look like at first init prior to login:

  • (Quote) You'll likely have to scrub out the stuff from the previous attempts, but it should just be my whole profile exported. If you have nothing under scripts though we have a problem.
  • (Quote) Try the detailed instructions above and see if they help?
    The system's supposed to download missing stuff but it looks like that's not working. The detailed instructions should work though, let me know if they don't.
  • As promised, the detailed instructions!

    So the easiest way to get this thing going is this:
    1. Go to gitea.postactiv.com/postActiv/Valkyrior, and click download the repository
      in Valkyrior system (Mudlet) Comment by Evalyne February 2018
  • So I'll have detailed instructions for install after sleep because I need to pass out, but I've already gone late on my release promise, so I wanted to put this up.

    Here's the xml to import to give Valkyrior (v3) a try:
    in Valkyrior system (Mudlet) Comment by Evalyne February 2018
  • Inhaling sharply, you raise your arms beside you, bringing them up above your head as if conducting an orchestra. Cocking your head to the side, you close your eyes and begin to concentrate upon a distant, focal point within yourself. Completely unb…
    in LOVE Comment by Evalyne February 2018
  • Yeah I figured that out but not the problem with Geyser gauges so back to normal gauges for now. Trying to figure out how best to capture the in-game map.
  • Okay, so the last part of the UI to get down prior to the release is the map. I'll just capture the in game map and display it in that pane I think.

    Other than that it's ironing out the last few rough edges and then I'll post an omnibus …
  • (Quote) I've reported several bugs over the past year in the Mudlet discord, most of which have either gotten ignored or the developers telling me I must not know what I'm doing. I left that channel some time ago in frustration.
  • So ... trying to use the EXAMPLE CODE in the wiki for Geyser gauges (with the hope of getting the HP/MP bars text centered because the normal controls don't respect QProperty Alignment) ... causes a stack overflow.

    That's ... something.
  • Almost there, for the basics, if I can get the chat console stuff working:

  • To be clear, what I mean is that, I have code arranged to execute when you first load the profile, to create all the UI elements. So I have a function, UI.InitializeChat() that gets called to create the chat window.

    If you add it to the …
  • Cannot for the life of me figures out what causes the chat capture window not to initialize on startup, it works perfectly fine if you init it manually. Sorry for the hold up, trying to solve that.
  • I really wish that I could get out of this place. I also wish being in it wasn't so expensive to begin with, Im poor as all arse to begin with.
  • (Quote) I will make a XML package that you can just import and try out the new UI before the end of the day, and post the link here :D…            </div>
            <div class= in Valkyrior system (Mudlet) Comment by Evalyne February 2018
  • Kodaza isn't what got Evalyne into the congregation, but she is most assuredly what keeps Evalyne there. She is an intriguing one to roleplay with when I have the chance/excuse and she's been a great part of Evalyne's development as a character.
  • Well, if that's what you want to use it for.
  • Upon some reflection I might move things around a bit so that you can have an enemy nameplate below the player one. I'll see. it's already a bit crowded and mudlet gets ornery about redrawing stuff a lot. I might also have a seperate mode for PK…
  • (Quote) If I don't get matched with @Zaila she's going to be soooo disappointed she doesn't get that bouquet of eyeballs. Just saying.
  • Right now the impediment to having enemy affs also displayed is that depending on class and items, you can end up with a ton of statuses.  What do yall think about stacking cumulative boosts?  Eg one icon thats just "you have an XP boost" rather tha…