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Evalyne

About

Username
Evalyne
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A Coffin
Joined
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175

Comments

  • Well if nothing else we can gag "false positives" as our 'first step' until we get some hardened tracking in!

    I'll implement that today if my health cooperates.

    [edit]: Thought: if I keep track of whether we've tried to autobas…
  • (Quote) "THIS ISNT EVEN MY FINAL FORM!"
  • So, I meant to do this in the afternoon but my health has not been cooperating.

    Nonetheless, I restyled the interface just a bit since I finally got the title font I was lusting for ("Dwarven Axe BB", from BlamBot, aka "the font from Dark…
  • Regarding autobashing, a couple things:

    1: Right now its balance based, because Ive been coding it towards Praenomen which uses balance. It'll be easy enough to make it work for eq based classes properly too, just not something Ive done …
  • Okay so GIT had been updated forcibly so the zip should have everything now. It's something else if that doesn't appear now.

    Working on adding new hotbar icons (at least for praenomen)
    in Valkyrior system (Mudlet) Comment by Evalyne March 2018
  • Yeah I had assumed it wasnt there because I just added in the past few days.  Ill see why it isnt in the zip archive
  • Well, I think that's because you don't have the map stuff in the package. Re-download and extract the ZIP and see if it persists. If it does the other possibility is that not all the triggers are loading.
  • (Quote) I have to disagree here. Artifacts carry a lot of weight behind them, though the amount is not always linear to the amount of money they cost. That said, they're a force multiplier, they aren't going to win you fights on your own. Even …
  • (Quote)
                 (worn to one side of her head) : a winner's flat cap
    
    This cap is covered in a glittering coating of multicolored dust, making it difficult to det…            
    in Thank you! Comment by Evalyne March 2018
  • (Quote) I admit nothing.
    in Thank you! Comment by Evalyne March 2018
  • (Quote) Combat wise? Pretty much everything except the wisp as far as I've seen, though the Rituos "path" is kind of a weak nod to it. I might be wrong though because I havent really learned the class beyond PVE.
  • Do you have the scripts_aetolia module loaded though? Literally the only way I can think of those first three errors happening is if you don't (or if you do, but it's disabled)

    If you DO, try setting this priority, saving the profile,
  • Can you check for me that you have all of the following under your scripts panel?

    If you don't, you're missing something(s).
    in Valkyrior system (Mudlet) Comment by Evalyne March 2018
  • who let that evalyne person in she's terrible
  • And thats after you login?
    Ok Ill have to add more detailed information to the error message and hopefully that will help determine what is up

    Make sure you have scripts > valkyrior in your setup if you can
  • @Gaevrox I can't speak for the House specifics, but if you're a lochian and needing a hand, please feel free to find an excuse to poke Evalyne if she's around, for …
  • Thanks to @kodaza @tina et all for the great player-run event that was the order st…
    in LOVE Comment by Evalyne February 2018
  • Yeah stuff is getting called before it can be properly populated, I should probably either defer that stuff until after login or just have the majority of the UI bootstrap on the login successful message.

    In the meantime, if once you're l…
  • @Aeden What would you want on the hotbar, as an archivist? Being the person interested in the system that's an archivist, you get the honour of choosing :P
  • (Quote) Yeah the in game mapper (and the one for the website/nexus you can grab through GMCP) are pretty awesome.
  • It occurs to me I could probably use the IRE client maps too, if I wanted to and could figure out a way Mudlet supports, to resize them to fit. I think I will give that a try.

    Here's where I'm at right now, anyways:
    in Valkyrior system (Mudlet) Comment by Evalyne February 2018
  • @Oofa It's basically a choice of what I want to spend my time supporting. The mudlet mapper is like a Jaguar car - it looks really nice and goes vroom vroom well but …
  • Yep @Aeden, it should figure out the rest automagically.

    @Oofa, I find th…
  • So I spent the afternoon spicing up the map display. It can now go up to MAP RADIUS 4 without a problem, and also displays the vnum. I'll also put environment, etc, info in that display. What do you guys think?
    in Valkyrior system (Mudlet) Comment by Evalyne February 2018
  • Yeah if you update make sure you update the whole zip of everything.

    [edit]: To be clear I was copying the code I changed, but its always best to update wholesale because I often make changes elsewhere.
  • Yeah sorry, I use two methods to get the class, one out of band one (GMCP Character.Status.Class) and one in band one (SCORE).

    So for example:

    | You are of the Phreneses Praenomen class. |
  • I just pushed an update for the UI initialization that makes everything a protected call. If any of the UI draws fail, it SHOULD (in theory) display a (for now, generic) error message, and then try to continue onto the next call.
  • I have never had good experiences with the mudlet mapper. It seems to go haywire for me at least very frequently. For a while it was convinced I was in a room of Ashtan that I am pretty sure doesn't exist anymore and hasn't for quite some while. …
  • I can do that easily!  Whats the line in score for class?
  • The harvester scripts are what get information for the display, so that would definitely affect it!  thats for the map though.

    Btw the error console in the script editor is usually more helpful than the debug console.