I agree with a lot of what has been written here. Not only is Sekeres a very well-developed character who comes across in such a living, breathing sort of way -- but the player behind her is an awesome writer. I love all the use of tell emotes and t…
I don't really like the guards idea either, but I do like the idea of a place where cityless people could do something about ylem. Either that, or different milestones/targets for those who are specifically not citizens of any city, like specific qu…
This is so awesome, it's really beautiful seeing this. It's obvious that the great characterization going on here is part of a deep and well-played story. Thanks for sharing the log with the game. in The Unity of Earth and DeathComment by EdhainJanuary 2021
I don't mind someone who has made the effort seeing my character's thinks. It's just jolting to find that they're apparently all over almost everyone's screens and there is no defense for that or manner of 'inner thoughts'. I'm starting to get used …
That was my first reaction to the situation you mentioned in specific, as Stine knows. I actually have no idea how that happened (since I've been out of the game for a while and unaware of a lot of abilities) and wasn't annoyed by it. That felt like…
I haven't felt the urge to log in again after realizing that there is a random artifact that apparently everyone and their uncle has -- that allows them to read other people's thoughts.
Recently I found Toz in a discord chatroom about FutureMUD and I remembered Aetolia. Honestly I remember Aetolia a fair deal, and miss several people from my time playing here. in Missed Connections: AetoliansComment by EdhainJanuary 2021
This was beautiful and awesome. For some reason it made me deeply happy reading this. Lots of opportunity to play out fun drama between those three.
Phoenecia's idea of penance is really good. Making novices study the actual lore that surrounds places in the game helps shift those places from 2D bashing grounds to 3D environments, and it can be difficult to think of a fun way to make that happen…
This was seriously awesome. I love Haven's gall ("the sun favors me!" I seriously lol'd in happiness at that) and Aren's tough softness. Most of all I enjoyed seeing these characterizations I don't usually get to see. Such a classic log in general, …
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Yeah, this was my preferred method and I'm flattered you remember... but at the same time, I wasn't much for giving a series of warnings or offering chances to opt out of the fight. Killing innocents is a very big deal in my cha…
When I used to get bounties as a relative newb, I used to think it was cool. I'd feel like I'd done enough damage and now my head was worth monies. It's only later on that I used to get somewhat tired of it, because I arrogantly figured everyone alr…
Honestly the offense side of things is like ~10-15% of the work of coding a whole system and that's talking about a really good, auto-supported offense with opponent cure tracking and team info and all related facets. It requires skill and know-how …
I remember when Ellenia and Clouser ( I think?) were bashing Tainhelm as newbs and I was having a bad day so instead of the usual delegating to a similarly newbish person, I ran my character down there to execute them himself. (Already a bad point t…
There is a point that skilled unartifactedness can overcome unskilled artifactedness, of course... but the in-game age of a character is not necessarily a measure of the time a player has spent on working -with combat specifically- in IRE games.
I see what Haven is saying about the discouragement factor. Yeah, there are arrogant jumped-up twerps and arrogant complaining has-beens but there's also the sincere newbs who just want to play and are put off by the whole experience of getting cons…