Randomized curing (as it is implemented in the other IRE titles) actually places a disproportionately larger burden on the defender than the attacker, as many afflictions either have secondary or tertiary messages related to their curing or effects.…
a lozenge of peculiarity: Upon consumption, convert learned attack styles for classes that you no longer possess into character-bound style scrolls with no tradein value, allowing them to be reallocated among your current classes.
Jokes aside, I think the elixir thing is fine and creates interesting new design possibilities for damage-based classes/strategies. The celerity/recovery thing has the potential to be something neat but isn't developed enough for a sudden live…
(Quote)
Please can we do this? I could even see it as a thing where mortals hosting duamvi bargain for power with the spirits of Dendara - the symbiote acting as a catalyst for unity between mortals and the spirits.
ya'll moderately reactive about this, not sure why you wouldn't just agree with me and try to come up with something cool for Carnifex instead of touting something that is a minor annoyance as your big impactful ability :frowning:
(Quote)
I think there might be a misconception here, making every class be able to do big things to change the flow of a group fight doesn't mean making every class able to do the same things. Some classes do still struggle to find a way to…
(Quote)
I can't think of a single other class in the game that can give themselves, through class skills, more than a total of +2 to stats at any given time - though +1 seems to be more standard. So, that seems to be the balancing point - I think …